Table of Contents
Regime
Usually each player plays 1 regime, but there are also a lot of scenarios where a players is supposed to play multiple regimes.
Properties
Base Morale
This determines together with People base morale the maximum natural morale growth level of troops under this regime.
Political Points
IsAI
true or false. Can be changed through event
DipBlock
If dipblock is in place then the regime in question cannot be declared war on, made peace with or allied with by other regimes. (through event its still possible though)
Sleeping
If a regime is sleeping then it will not get a turn. It will be skipped in the Game Loop Screen.
People
The people who we can picture controlling this regime. People in units and locations can react differently to different people owning them.
Regimeslots
Each regime has 499 slots that can be set to any value through events and production. They can be named too, but the naming is universal (for each regime the same).
Researchfields
Each regime has either true or false setting for each Research Field in existence.
Diplomatics
Each regime has either status 0 (war), 1(peace) or 2(alliance) with each other regime. It should be set at status 1 with itself optimally.
Presentation Properties
Colors
The color for the counter can be set and the color for the text and logo on the counter can be set.
Hq Symbol
Which symbol is used for HQs
Hq Symbol overrule
If overrule=false then the HQ Symbol is rendered in the color specified for the regime. If overrule=true it is rendered as it is.
National Icon
Can be chosen and is used in the corner of the unit counters. Set it to a transparent graphic if you dont want it shown.
Extra Graphic
You can specify an extra graphic ID#. -1=none. If you do it will determine how Subformation Types are shown that are owned by this regime. Keep in mind that People also has an extra graphic ID# that overrules this one.
Mirror
If you activate mirror all subformationtype logo's will be shown in reverse.
Name
Can be changed through event.
UnitName + Counter
Used as default for new units.
HQName + Counter
Used as default name for new HQs.
