This is an old revision of the document!
Table of Contents
Major Country Rules
Germany
1. Germany starts at war with both the West and Poland (or Denmark / Czechoslovakia depending on the variant played).
2. Germany declares war on BeNeLux and France through the play of the 'Western Blitz' card (though France and BeNeLux could join the conflict through variants and cards). This card gives puts German paras in Belgium and Netherlands, moves the French army into Belgium and gives the Germans a surprise advantage.
3. Germany wakes up Italy through a combination of conquest and action cards. Once awake, Italy is allied to Germany.
4. Upon the fall of Paris, Germany gets the Eastern blitz card, can bring in the Axis Minors and can establish a Vichy government in France (though this must be done in 6 turns).
5. Playing the Eastern Blitz card gives Germany a surprise attack vs the Soviet Union. Any remaining Axis minors will join the German side at this time.
Japan
1. Japan wakes up with the Fall of Paris. Japan can occupy Indochina by playing a card. This raises US initiative by 10 points. The US gives Japan 2500 supply and fuel points a turn in trade.
2. Japan can start a limited war in Manchuria with the Soviet Union by playing a card. Once the war is started, either side may concede by playing a card. The original boundaries in Manchuria are then restored.
3. At the limited war with the Soviet Union is over, Japan can start an unlimited war with the Soviet Union.
4. Japan can resume the war with China by playing a card. This give the United States 20 initiative points and leads to a US trade embargo. Japan gets the Pacific Blitz card. If the Indochina and/or the India variants are selected, Japan also gets cards that allow them to attack. An attack on either country raises US initiative by 10 points.
5. When Japan plays the Pacific Blitz, Japan goes to war against both the US and the West. The US takes a massive readiness penalty.
