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startup_scripts

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Startup Scripts

The standard startup script looked for by AT is the file named “defaultmod.txt”, however you can add other such startup files in the mod/ directory. If other startupfiles are present the player will be allowed which one to use to startup the game.

Example of standard startup script:

Advanced Tactics Gold
atgoldscenarios/generic.at2
0
modgraphics
atgoldscenarios
atgoldsound
natocounters
ssg.ogg
nuke.wav
6
1,6,150,600,Load Scenario,3,atgoldscenarios\
1,6,-135,600,Load Saved Game,4,savedgames\
1,6,-425,600,New Random Game,13,generic.at2
1,6,-425,660,Old Random Game,11,generic.ptmaster
1,6,-135,660,Editor,12,generic.ptmaster
1,6,150,660,Quit,5,

Explanation: -Line 1 : Name of Mod -Line 2 : Scenario file that is used to load initial graphics -Line 3 : You have to specify a 0 here. -Line 4 : Directory to look for to overwrite systemgraphics/ files from (not all have to be replaced) -Line 5 : Directory to use when player selects 'load scenario' in main menu or wants to save a scenario in the editor. -Line 6 : Directory to use to play sounds -Line 7 : the startup soundtrack -Line 8 : the startup soundeffect. IS NOT USED AT MOMENT. -Line 9 : the number of buttons on the main menu -Each remaining line: A button with the following data: Active,Size,X,Y,Text,Function,Data

Button Data: -Active = 0=no greyed out , 1=yes active -Size = 1-8 or 18 -X,Y = both are relative to the center of the window -Function = 5=quit, 6=open website (data), 11=old random (Data=master), 13=new random (data=master), 12=editor, 2= load specified scenario (data), 3 = load scenario from directory (data), 4= load saved game from directory (data)

14=credits

startup_scripts.1287324889.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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