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Table of Contents
Scenario Rules
It is important to realise that the rules of the game you are playing can vary widely on a scenario to scenario basis.
The new base scenarios that come with AT Gold are all using either
Generic.at2
The generic.at2 masterfile rules. Or short the AT Gold Rules. Is used by: *New Random Games Algorithm
Classic.at2
Or the classic.at2 masterfile rules (almost identical to AT). Or in short the Classic AT Rules. It is used by: *The Classic Random Games Algorithm
World at War
The World at War Rules are made by Tom Weber and are used by the following of his scenarios: *World at War
Space Conflict
The Space Conflict Rules are made by Lunaticus and are used in the following of his scenarios: *Space Conflict
Further notes
Its important to understand that Scenario Rules refer to how Engine Rules are executed. For example: There are general rules to how transfers work, but a scenario determines the maximum action point range a transfer can reach, or if transferring is at all possible. In the statistics screen under the rules tab you can look up all the rulevar settings of the scenario you are playing. But the same goes for landscape types, subformation types, everything can behave different on a scenario to scenario basis.
