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Table of Contents
Landscape Type Window
This Window is used to modify the landscape that is painted on the hexes.
When the land button is pressed, the initial window will have the LandscapeTypes subwindow and four buttons:
LandscapeTypes Submenu
This submenu contains all the landscape types that are currently available for the scenario. Additional landscape types can be created by using the Add Landscape Type button, which is described below.
Next, a landscape type from the LandscapeType submenu is then selected. This will add the property sheet submenu and many additional buttons to the Landscape Types window, which are explained below:
Property Sheet Submenu
Property Sheet Submenu is used to modify sprites used to represent landscape, the effect of landscape on unit movement and entrenchment. The specific details of this submenu available by clicking the link.
LandscapeType Buttons
Buttons Under the LandscapeType Submenu
Add Landscape Clone. This button will clone the selected landscape type. The landscape type must first be selected in the LandscapeType submenu. The new landscape type will have same name as the landscape type it was cloned from, and will be assigned the first available unassigned number for a landscape type. The cloned landscape can then be modified using the property sheet submenu
Add Landscape Type. This button creates a completely new landscape type. The definition of this new landscape be set up using the property sheet submenu.
Remove. Deletes the selected Landscape Type
Deconstruct Fred Tileset. [This will need a description from a knowledgeable user]
Remove Edges. [This will need a description from a knowledgeable user]




