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Landscape Type Window

This Window is used to modify the landscape that is painted on the hexes.

When the land button is pressed, the initial window will have the LandscapeTypes subwindow and four buttons:

LandscapeTypes Submenu

This submenu contains all the landscape types that are currently available for the scenario. Additional landscape types can be created by using the Add Landscape Type button, which is described below.

Next, a landscape type from the LandscapeType submenu is then selected. This will add the property sheet submenu and many additional buttons to the Landscape Types window:

These buttons are explained below

Buttons Associated with the LandscapeTypes Submenu

Add Landscape Clone. This button will clone the selected landscape type. The landscape type must first be selected in the LandscapeType submenu. The new landscape type will have same name as the landscape type it was cloned from, and will be assigned the first available unassigned number for a landscape type. The cloned landscape can then be modified using the property sheet submenu

Add Landscape Type. This button creates a completely new landscape type. The definition of this new landscape be set up using the property sheet submenu.

Remove. Deletes the selected Landscape Type

Deconstruct Fred Tileset. [This will need a description from a knowledgeable user]

Remove Edges. __[This will need a description from a knowledgeable user]_

Name. X64. BuildRoad. RoadCostMod. AIBlock. Description. CanAmph. CanParadrop. }**Change Prehex Sprite [Unlabeled].**

{{:editor:buttonblock.png|Color. Interior Drawing Style. ExtraExterior. ExtraExteriorSame. BlackedOut. PreHexBorder. DontShowInList. NavyOverride. AirOverride. Transparent.

editor/land.1309149929.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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