editor:drawing_tool
This is an old revision of the document!
Table of Contents
Drawing Tool Window
The drawing tool is used to paint the map with terrain, locations, bridges, roads, and other features. There are three buttons in drawing mode:
- Pick Draw Type. This starts the drawing process and opens the Select Paint Type window, which is described below.
- Go to Fill/Draw Mode. Draw Mode allows the terrain in one hex to be modified one hex at a time. Fill Mode allows a set of contiguous hex hexes to modified all at once. The specific behavior of Fill Mode depends on the particular object being painted.
- End Drawing Mode. When map painting is completed, it is important to press this button to end paint mode. If this button is not pressed, and accidental painting may occur. (If Fill Mode is on, an accidental click can be quite time consuming to fix if the scenario was not saved.)
Select Paint Type Window
When the Pick Draw Type button is clicked, the Select Paint Type Window appears. This window will have two columns, as shown below. To begin using the drawing tool, choose one objects in the first column, which is labelled What?. The choice of object in the What? column. will determine the name of the second column, whether a third column appears, and the behavior of Fill Mode. These are describe below
The What? Column
To begin drawing, click on one of the seven objects in the What? Column:
- Landscapes. This tool allows the map to be painted with terrain. The possible landscape types that can be painted are in the second column.(To add a new landscape type, refer to the description of the land window.) To paint the map with terrain a landscape type from the second must be selected, and then an image in the third Sprites column will need to be selected as well. Once the landscape and sprite have been selected, the draw tool can be used. When in Fill Mode, a click on a particular hex will fill all hexes with the old landscape type with a new landscape type. (See landscape fill example.) Rivers do not block a fill.
- Roads. This button allows the building of roads. When this object is chosen, the second column will show the available roads. Pick the road to be added. To create a road, right click on the first hex where the road is mean to start, this turns on the drawing mode. Then left click on an adjacent hex where the road is meant to go. Keep left clicking on adjacent hexes until the road is complete. To erase a road, right click on the road to be erased, the left click on the hex the road continues into. To get out of road drawing mode, just left click on any hex that is not adjacent to the last hex that had been clicked while in drawing mode. (See the following road creation and erasure example.) If the road crosses a river, a bridge will need to be added (see below). Fill Mode cannot be used with this option
- Regimes. This button allows a regime to own a hex. When this object is chosen, the second column shows the available regimes. They name of all regimes available will appear in the second column. (To add a new regime, refer to the description of the regimes window.) Pick the regime that is supposed to own a particular hex, then click on the hex and it will be owned by the regime. Fill mode for this object will change every contiguous land hex into one that is owned by the selected regime.
- LocType. This button allows the placement of special locations, such as towns, cities, factories, and resources. The second column shows available locations types that can be placed on the map. (To add a new regime, refer to the description of the location type window.) Because each location is unique, Fill Mode cannot be used with this option.
- Rivers.
- Bridge.
- Slots.
- Specials.
editor/drawing_tool.1308633524.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

