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editor:drawing_tool

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Drawing Tool Window

The drawing tool is used to paint the map with terrain, locations, bridges, roads, and other features. There are three buttons in drawing mode:

  1. Pick Draw Type. This starts the drawing process and opens the Select Paint Type window, which is described below.
  2. Go to Fill/Draw Mode. Draw Mode allows the terrain in one hex to be modified one hex at a time. Fill Mode allows a set of contiguous hex hexes to modified all at once. The specific behavior of Fill Mode depends on the particular object being painted.
  3. End Drawing Mode. When map painting is completed, it is important to press this button to end paint mode. If this button is not pressed, and accidental painting may occur. (If Fill Mode is on, an accidental click can be quite time consuming to fix if the scenario was not saved.)

Select Paint Type Window

When the Pick Draw Type button is clicked, the Select Paint Type Window appears. This window will have two columns, as shown below. To begin using the drawing tool, choose one objects in the first column, which is labelled What?. The choice of object in the What? column. will determine the name of the second column, whether a third column appears, and the behavior of Fill Mode. These are describe below

The What? Column

To begin drawing, click on one of the seven objects in the What? Column:

  1. Landscapes. When this object is chosen, a terrain type in the second Landscapes column must be selected, then an image in the third Sprites column will need to be selected. Once all three items have been selected, the draw tool can be used. When in Fill Mode, a click on a particular hex will fill all hexes with the old landscape type with a new landscape type (see the following landscape fill example.) Rivers do not block a fill.
  2. Roads.
  3. Regimes. When this object is chosen, the second coumn is named regimes. They name of all regimes available will appear in the second column. Pick the regime that is supposed to own a particular hex, then click on the hex and it will be owned by the regime. Fill mode for this object will change every contiguous land hex into one that is owned by the selected regime.
  4. LocType.
  5. Rivers.
  6. Bridge.
  7. Slots.
  8. Specials.
editor/drawing_tool.1308626170.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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