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dcx:simple_editor

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Simple Editor

Usage: Create playable scenario against humans and AI

Now: Basic functionality. but clean and easy.

Future: More debug options and analysis options

This is the place to be

Here you can finally use all the other libraries and map files and create your actual scenarios.

It should be straight forward and it should be a modular experience.

You can create here:

-Regimes

You can import here:

-Map file

-Historical Unit Libs (and set them to a regime)

Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model.

-Trooptype Libs

-Officer Libs (and set them to a regime and a people)

-Officer card libs

-Event libs (for example supply and victory events)

And tailor their use by

-tables

-libvars

You can add here:

-extra small graphics (that can be passed to event libraries)

-extra event graphics (that can be passed to event libraries)

You can set:

-regimes on the map

-change victory points

-commander pools

-initial units

-map libvars (for example to paint weather zones)

And finally you can share you work with:

-the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user.

All the while a dashboard check list keeps you posted what is still missing from your scenario.

And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption.

Technical Details

On startup

Has latest master loaded

On loading a scenario for the simple editor from start menu

Will update it automaticly with latest master

On saving here

Will keep masterfile reference set.

dcx/simple_editor.1432838130.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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