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dcx:masterfile_import

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What is overwritten when a masterfile is loaded?

When a scenario loads a masterfile the data listed below is overwritten. A few data types are listed with an * Asterix to indicate their overwrite can be prevented when you choose some special options that are only available on (re)loading a master from inside the Advanced Editor.

All the overwrites take place on a SLOT# basis. No matter what currently is in that slot.

* Bridge Type Data

* Reinforcement Types

* Road Types

* River Types

* Location Types

* SF Types

* Peoples

* Landscape Types

* Groupnames 200-299 (peoplegroups)

* Events

* Actioncards

* Historical units (*)

* Event pictures

* Small graphics

* Stringlists

* Gameslot (*)

* Regimeslots (*)

* Variants (*)

* Pre-defined units (method of import exception: replaces predefined units with same predefID or adds them if not present)

* Rulevar settings

Example 1

So for example if we have a scenario that has event slot #0 set to ScnEventA and event slot #1 to ScnEventB and then we reload the master (which hase 1 event in slot#0 called MasterEventA) then we'll end up with the scenario having:

slot#0: MasterEventA

slot#1: ScnEventB

dcx/masterfile_import.1447326235.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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