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Table of Contents
What is overwritten when a masterfile is loaded?
When a scenario loads a masterfile the data listed below is overwritten. A few data types are listed with an * Asterix to indicate their overwrite can be prevented when you choose some special options that are only available on (re)loading a master from inside the Advanced Editor.
All the overwrites take place on a SLOT# basis. No matter what currently is in that slot.
* Bridge Type Data
* Reinforcement Types
* Road Types
* River Types
* Location Types
* SF Types
* Peoples
* Landscape Types
* Groupnames 200-299 (peoplegroups)
* Events
* Actioncards
* Historical units (*)
* Event pictures
* Small graphics
* Stringlists
* Gameslot (*)
* Regimeslots (*)
* Variants (*)
* Pre-defined units (method of import exception: replaces predefined units with same predefID or adds them if not present)
* Rulevar settings
Example 1
So for example if we have a scenario that has event slot #0 set to ScnEventA and event slot #1 to ScnEventB and then we reload the master (which hase 1 event in slot#0 called MasterEventA) then we'll end up with the scenario having:
slot#0: MasterEventA
slot#1: ScnEventB
