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Table of Contents
Map File Editor
Basics
Here you can design your maps. It is a straightforward process.
Technical Details
Upon start up
It uses the latest masterfile as specified in the modfile used for starting the game.
Loading a map here
Only loads the map info on top of the existing masterfile info. This can only pose problems if you are working with custom masterfiles and or mapfiles that use custom masterfiles.
Saving a map here
Everything is saved, but masterfile reference is removed.
Walk through
1. Exit
Exits you back to main menu if advanced editor is blocked. Otherwise you go to scenario setup screen which gives you the option to modify this map in the advanced editor (not advised!)
2. Options
The current screen inside the map editor. As shown in the screeny above. The place to configure the dimensions and meta data of the map.
3. Map
The other screen inside the map editor. Shown in screeny further below. The place to actually draw landscapes and stuff.
4. Load Map
Clear current memory and load a fresh map. See technical details above as well.
5. Save Map
Saves it. See technical details above as well.
6. New Map
Clears current memory and allows you to create a new map and specify the dimensions for this map.
7. Different map dimension mutation buttons
These options allow you to make the map larger or smaller in a specific direction.
8. (Re)load overlay
Very usefull function. Allows you to load a .jpg file (located somewhere in the graphics/ directory) and overlays and stretches it on top of your current map as a semi-transparent layer. Great aid to design maps
9. Remove overlay
Remove what you have loaded in the button discussed just before this one.
10. Change Designer
Not only for vanity. It helps to locate a designer as well.
11. Change Map Version
If you update a map you've already shared with others you should update the version number so others are aware changes have been made.
12. Map name
The name of the map. Just for administrative purposes.

