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Table of Contents
Historical Unit Library Editor
Basics
Allows you to create Subunits, Historical Model units, historical units. You can also create people's here. Like for example: Romanian, SS, Militia, Polish, etc.. And associate them with a historical unit or model. You need to import a trooptype library in order to create your TOEs.
Technical Details
Importing a new trooptype library
If already present one with the same name a reload is attempted. Otherwise a new library will be added.
Upon start up
It uses the latest masterfile as specified in the modfile used at game startup.
Loading a historical lib here
Loads whole file and overrules any masterfile info. (but it does not need this info anyway)
Saving a historical lib here
Everything is saved, no masterfile reference given.
Walk through
This is the most complex intermediate editor. There are 4 tabscreens. Lets start with the first one and the general options
General options
1. Save historical library
Save the lib. See technical details above.
2. Load historical library
Will clear the memory and then load a new historical library. See technical details above.
3. Exit
Exits you back to main menu if advanced editor is blocked. Otherwise you go to scenario setup screen which gives you the option to modify this library in the advanced editor (not advised!)
4. Peoples tab
Shows all the peoples in the big matrix to the left and allows you to edit them.
5. Unit composition tab
Shows all the unit compositions (TOEs) in the big matrix to the left and allows you to edit them.
6. Historical Model tab
Shows all the historical unit models in the big matrix to the left and allows you to edit them.
7. Historical Unit tab
Shows all the historical units in the big matrix to the left and allows you to edit them.
Note: Do not confuse historical models and historical units
A historical unit is an instance of a historical model. You should never see see an actual model on the map only instances of them. One model can have unlimited instances.
8. Add Trooptype Library
In order to set unit compositions we need to have at least one trooptype library loaded. You do that by clicking this button.
You also use this button if you want to refresh an already attached trooptype library.
9. Remove Trooptype library
This actually removes all trooptypes from that library from the historical library and thus can cause unit compositions data to be deleted when you do so. Pay attention when you use this button.
10. Change Library name
Click to change name of the library. Keep this name difficult enough to avoid duplicates with other designers' libraries.
11. Change Author
Just for vanity give the name of the designer of the library. But it can be usefull to get in contact on the forums for example as well.
12. Change Information
Here the designer has space to give some more information about how the library is set up and how he intends it to be used.
13. Change Version
This one is quite important. If you share a library with others and one point update it, you should increase the version number. For that is a very visible way for the end-user to see if something has changed in the library and it will be shown to the end-user upon import in the Simple Editor.
Tab1: People
14. Add People
Add an extra row to the matrix. Each row represents 1 people.
15 Remove People
Remove a people row from the matrix. Keep in mind this can cause unit models and historical models to lose data.
16. Change Cell
Allows you to change the selected cell in the matrix. Or press {SPACE} to have same effect.
17. Slot
you cannot change the slot#. Its equal to the row number basically.
18. Name
You can set the name of a people.
19. BreakAt
You can set the integrity (strength left) % of the unit below which it will have chance to BREAK. Units that break are removed from play completely.
20. Sideways graphic
If you specify something here it will be rendered on top of any trooptype sideways illustration. Make sure you use files with the same dimensions as the trooptype sideways illustrations for best results.
If you do not want to show anything pick the trans.bmp sprite.
21. People Symbol Gfx
Place to specify a relatively small graphic of choice. Will be rendered in the bottom (the 8 trooptype slots) next to the name. If you do not want to show anything pick the trans.bmp sprite.
22. Base morale
Base morale is the morale the unit will maximum reach without combat victories. Low is bad. High is good.
23. Color
Here you can specify an optional overrule color for this people. If you specify 'no color' the regime color will be used for counters with this people in it, if you specify a color this color will used instead. This is the best way to make a very clear difference between different kind of units of the same regime.

