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Table of Contents
Historical Unit Library Editor
Basics
Allows you to create Subunits, Historical Model units, historical units. You can also create people's here. Like for example: Romanian, SS, Militia, Polish, etc.. And associate them with a historical unit or model. You need to import a trooptype library in order to create your TOEs.
Technical Details
Importing a new trooptype library
If already present one with the same name a reload is attempted. Otherwise a new library will be added.
Upon start up
It uses the latest masterfile as specified in the modfile used at game startup.
Loading a historical lib here
Loads whole file and overrules any masterfile info. (but it does not need this info anyway)
Saving a historical lib here
Everything is saved, no masterfile reference given.
Walk through
This is the most complex intermediate editor. There are 4 tabscreens. Lets start with the first one and the general options
General options
1. Save historical library
Save the lib. See technical details above.
2. Load historical library
Will clear the memory and then load a new historical library. See technical details above.
3. Exit
Exits you back to main menu if advanced editor is blocked. Otherwise you go to scenario setup screen which gives you the option to modify this library in the advanced editor (not advised!)
4. Peoples tab
Shows all the peoples in the big matrix to the left and allows you to edit them.
5. Unit composition tab
Shows all the unit compositions (TOEs) in the big matrix to the left and allows you to edit them.
6. Historical Model tab
Shows all the historical unit models in the big matrix to the left and allows you to edit them.
7. Historical Unit tab
Shows all the historical units in the big matrix to the left and allows you to edit them.
Note: Do not confuse historical models and historical units
A historical unit is an instance of a historical model. You should never see see an actual model on the map only instances of them. One model can have unlimited instances.

