====Unit==== A unit starts as an empty box but can be filled with [[Subformations|Subformation]]. ===Properties=== ==Transfer Capacity Points== HQ units keep track of transfer capacity points for land, sea and rail. ==Supply Points== Supply points are kept track of on a unit level. Keep in mind if there is more supply points then troops that auto-carry it or transport-carry it the unit will move at speed of supply. ==Standing Order : Intercept Readiness Stop== An air unit can have a setting at which readiness level and lower it will no longer intercept. ==Standing Order : Retreat Percentage == A unit can have a setting specifying at which percentage of losses (forced retreats and kills) it will start an orderly retreat. ==Standing Order : Supply Request Percentage == A unit can have a setting specifying the percentage of the supply it ideally likes to receive next turn. Basicly it will allow you to get a unit to go on substenance and no longer gain/recover readiness , but not lose anymore either due to complete lack of supply. ==Standing Order : Do Anti Supply (AS)== A unit can have a setting specifying if it will or will not use its Anti Supply points. Disabling it can be a smart move to hide the presence of your units, since anti supply kills will give the enemy your presence away (or very close to it). ==Supply Consumption Percentage== In the start of your turn each unit consumes supply. See [[Readiness Increase]]. If not minimum supply was present to keep readiness at least on same level, this statistic will be set somewhere below 100%. It gives hefty penalties in combat. ==Color== A HQ can have its color bar set. ==Reserve Supply Setting== A HQ can have its reserve supply setting defined.