====Production==== In the production phase all locations attempt to deliver their production to their HQs. If rulevar [[312]] is active then production can only arrive in a HQ in the same hex. if rulevar [[513]] is active the [[Set Production]] and [[Set Production HQ]] orders will be removed from game. ===No HQ Needed=== RegimeVar (resources) production is always delivered directly to the Regime that owns the producing location. Political points too, but only if the locationtype is set to "NO HQ". ===Regular Production=== AP cost from location to HQ is calculated with movement type specified in rulevar [[99]]. Max action points the HQ can be away is rulevar [[3]]. Delivery penalties are given if more AP then specified in rulevar [[51]] (75% delivered) , rulevar [[52]] (50% delivered) and rulevar [[53]] (25% delivered) are used. Flows too the HQ of the location. And can be dammaged by [[AS Penalties]] in transit. ===Order=== Location Types with lowest Z-Order produce first. ===Regimevar cost=== If there are any RegimeVar (resources) costs for producing these are used up upon completion. Partial production does not cost resources yet. ===Left production=== Production that could not be delivered due to distance or other logistical errors is saved up and could be delivered next turn together with the newer production. However note that production not produced due to lack of resources is not saved up!