====== The Graphic Overrides in the Property Sheets Box ====== The //Graphic overrides// option set up a hierarchy of graphic overrides for different sprites. __//[An advanced user is needed to explain what this means. This section needs in-depth explanation and possibly an example.]//__. The option opens up a new //Graphics overrides// box as well as four new buttons. {{:editor:graphic_overlay.jpg|}} ===== The Graphics Overrides Box ===== The //Graphics overrides// box presents the available landscape types that can be used to create an override graphic __//[An advanced user is needed to explain what this means]//__. ===== Graphics Overrides Buttons ===== {{:editor:buttonkill.png|}}**Remove override.** This unlabeled button removes the selected landscape type from the //graphics override// box from overriding the landscape type in the //LandscapeType// box. __//[Is this correct?]//__ {{:editor:buttonplus_copy.png|}}**Add override.** This unlabeled button adds a new landscape type to the //graphics override// box so that it can override the landscape type in the //LandscapeType// box. __//[Is this correct?]//__ {{:editor:buttonblock.png|}}**z**. This sets the override hierarchy. The higher the z value, the later the landscape type in the //graphics override// box will override the landscape type in the //LandscapeType// box. {{:editor:buttonplus_copy.png|}}**Add override.** This unlabeled button, which is to the left of the other three buttons, also adds a new landscape type to the //graphics override// box so that it can override the landscape type in the //LandscapeType// box. __//[This seems the same as the second button. Is this correct?]//__