In this third tutorial you will be shown the value of using artillery and air units to soften up defensive positions and to damage production centers. Also the use of fighters and flak guns to counter enemy air power will be demonstrated. This lesson assumes you are familiar with the previous two tutorials.

After chosing to run tutorial 3, the screen should appear as below.

ORANGE TURN 1

Orange has surrounded an Olive town and will try to hold Olive off at the stream to the north while attempting to capture the town. Select the town for an attack and add each of the surrounding Orange units to the attack. Even though there is a 250% attack bonus for this type of attack, it is still unsuccessful. Urban centers offer significant bonuses to the defender and penalties to the attacker.

Since that didn't work, move the artillery unit in the south, up the road to share the hex with the HQ. There are a few action points left, so select the town, and chose the artillery barrage button (artillery icon on the button).

Now select the artillery unit, click the check button to confirm that the unit will participate in the barrage and choose the attack button. The artillery unit will only be able to lob in a couple of rounds as most of its action points were spent moving. It is useful to make your artillery as mobile as possible as they are both powerful and expensive.

Select the town again and click the “LOC” button for this hex. You will see that the structural points for the town have dropped. The more damage the town takes, the less it can make as a production center. Since Olive has a HQ on this hex, it can continue to receive supply and reinforcements from the town even though it is isolated from the main Olive HQ.

Most production centers do a certain amount of auto repair each turn. For a town this is 50 structural points. The HQ here is trying to make engineers and supply. Engineers can also have a repair function. With enough engineers and supply, Olive could hold out here indefinitely. As Orange we would rather see it leveled and in our possession. Select the town and choose the bombing raid button (level bomber icon).

Now select the unit of level bombers to the southwest, confirm your selection with the check button and commence the attack. A bombing raid is directed against production facilities more than units in the target hex.

Select the town again and choose the “LOC” button. The town should have taken considerable damage and the enemy HQ will receive little.

Before Orange ends this turn. Reinforce the two units that are between you HQ and the enemy town. Put 15 rifle, 3 machine guns and two horses in each. Now end the turn.

OLIVE TURN 1

Olive wants to move south of the stream. Perform an attack at the bridge on the western part of the map. Attack hex 6,11 with the three Olive infantry units. That was very costly and probably not successful. Now perform an artillery barrage against hex 16,12 (the bridge in the east), before attacking it with the three Olive infantry units adjacent to it. It is clear that artillery will be an important tool in this game.

Before ending Olive turn 1, move the unit of engineers down the road to the southwest as far as it will go. End the turn.

ORANGE TURN 2

Perform three attacks on the town this turn. First, perform an artillery barrage. Second, perform an airstrike (button next to bombing raid button)with the bomber unit. This attack is directed against the units in the hex rather than against the production (although production suffers some damage). Finally, use all the surrounding infantry units to attack the town together. This time you should be successful.