Load Scenerio “tutorial2” from the classic_tutorial folder in the ATgoldscenerios folder. Leave both regimes control to “human”. You will play both sides.

Your screen should appear as below.

We want to find and destroy the opponents army. Move you forward units along the roads to locate the enemy. The 5th Division on your right sees the enemy but cannot move farther. The 2nd Div, armored car formation still has 60 AP (action points) after finding the enemy. We should try a probing attack to see if it is weak. Set the “Loss” box for this unit to 25% so it will retreat before taking many casualties.

Attack the unknown blue unit with the 2nd Division to learn about the enemy unit. We took some losses, but we now know that we are facing a strong infantry unit. The bazooka presents a concern for our armored car. Another thing to note is that the unit is walking, so it will move relatively slowly compared to formations that have enough horses, tracked vehicles or trucks to ride.

Right click on the picture of the bazooka to learn more.

The attack and defensive strength of the bazooka unit is shown versus different classes of units. It is clearly a danger specifically to armor.

We have two more armored car units with our HQ. We will try to use the speed our armored car units to gain advantage over the slower unit traveling on foot. Move the armored car units up the road but leave them a hex away from the enemy infantry. Move the remainder of the 2nd Division there also. Concentrating them together should improve our defense. Forcing the enemy to move before attacking uses up some of their action points (AP) which will shorten their attack.

Our armored car units also contain men. They can still move quickly because the men are riding on the armored cars. To understand how to create units this way, pick one of the armored car units and click the ANL button in the lower window of the screen. Notice on the left of the armored car symbol it says “tracked”. This shows that the unit moves at tracked unit speed. This is because the weight of the foot speed units (5 men at weight 1 each) is less than the carrying capacity of the armored car (can carry 5 weight). If there were 6 men in the unit, it would move at the slower “foot” speed. Keep your faster formations light enough to use their increased mobility and you will find this a great advantage against the AI.