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| waw_units [2010/10/31 16:55] – tweber | waw_units [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| 1. Infantry. All infantry travel at foot speed which is slow (3 hexes in most terrain, 4 in road), but they do not have as many movement penalties in rough terrain. Level I attacks twice, Level II 3 times, Level III 4 times and Level IV 5 times per round. All infantry require a manpower point to build. They also have limited bridge blow points. | |
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| a. Infantry I-IV. This is the basic unit. Doubled on the defense in non-clear terrain. Higher bonus in cities and fortifications. | |
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| b. Assault Infantry has a represents shock troops, mortar platoons, etc... Costs more, defends as Infantry, 50-100% bonus on offense depending on the terrain type. | |
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| c. Elite Infantry. Even more expensive. Fights as assault infantry. Moves 25% faster and can be para dropped. Has better recon and hiding ability. Can also carry more supply. Additionally requires a specialist point to build. | |
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| d. Partisans. Cannot be built but appear in Axis occupied territories under certain conditions. Use less supply, not to effective in combat. Better movement, hide and recon than infantry. | |
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| e. Conscripts. Cheap. Fights like infantry but only 1 attack per round. | |
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| f. Engineers. Fights like infantry but also has build points and more bridge blowing points. Additionally requires a specialist to build. | |
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| g. Staff I-IV. Ineffective in combat. Has 50 staff points. Combat and morale modifiers increases with level. | |
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| h. Named. leaders | |
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