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waw_thoughts_on_gameplay [2010/11/02 08:22] – tweberwaw_thoughts_on_gameplay [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Thoughts on Game Play ====== 
  
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-1.  **Unit Familiarity**.  The units are different from the standard game.  In general, tanks move further and are more effective in the plains but less effective elsewhere.  Bridges and planes are more fragile.  Germany's openning battle against Poland is a nice set-piece and can be played multiple times to get use to the unit mix. 
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-{{:poland.jpg|}} 
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-2.  **Research Strategy**.  In the first year of the war, the focus has to be on gearing up your production.  You should produce as much PP as possible and research production improvements.  A production upgrade takes a few turns to pay back and you want to do as many of these as possible during the quiet periods (e.g., before France attack, before war with Russia starts).  Keep in mind that you should improve both your own people and Euro / non Euro people as applicable.  Since the cost of an upgrade is a function of the production on the board, improving peoples with small production bases is effective.   
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-Once production levels are where you want them, start to research conversion improvements.  This will make your economy more efficient and make you more flexible. 
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-Germany starts out with a production advantage and may want to start researching upgrades like infantry and fighters.  The West and Soviets may consider this research of follow Germany by researching industrial espionage.  Strategic research (e.g., better training) can also be a real boost.  Germany will also have alot of Euro people so should consider researching Euro Coallition before the war in the East starts. 
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-[[world_at_war_rules|Go back to WAW scenario]] 
waw_thoughts_on_gameplay.1288686129.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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