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waw:waw_wx_and_partisans [2010/11/05 23:19] – tweberwaw:waw_wx_and_partisans [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ==== Weather ====   ==== Weather ====  
  
-The map uses a has 3 weather zones.  The severe, winter and temperate weather zones.  There is a 50% chance winter is early.  If early, it impacts the winter zone from November through February.  If on time, it lasts from December through March.  Note that winter starts a month early in the severe zone and ends a month later.  Units not in urban or fortification hexes receive a 35% readiness penalty during winter.  //Note that units can winter in urban and fortification hexes to maintain readiness.  Just be careful when setting up close to a mobile enemy.  As a playing tip, keep you eye to the deep winter zone.  When it turns, you have 1 turn to prep troops in the winter zone.//  There are 15 turns a year making a turn last for 24 days.+The map uses a has 3 weather zones.  The severe, winter and temperate weather zones:
  
 +- Severe zone is Russia / Siberia / Canada
 +
 +- Winter zone is US, most of Europe and most of China
 +
 +- Temperate zone is everywhere else.  
 The zones are below: The zones are below:
  
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 {{:deep_20winter_208_25.jpg|}} {{:deep_20winter_208_25.jpg|}}
 +
 +There are 3 weather states - (1) clear, (2) mud and (3) snow:
 +
 +- Temperate zone is always clear
 +
 +- Winter zone experience mud in November and March and snow from December through February
 +
 +- Severe zone experiences mud in October and April and snow from November through March (note that there is more bad weather than good in Russia)
 +
 +During mud weather, movement, especially vehicle movement, is severely restricted.  Units take a 20% readiness penalty per round
 +
 +During snow weather, units take a 35% readiness penalty per round
 +
 +Weather does not affect airfields, ports, towns, cities or fortifications.  Troops in these locations are in 'winter quarters'.  //Shelter your troops if they do not need to man front line positions.//
  
 **Special Desert Penalty**.  Units in the desert take a 20% readiness penalty each turn.   **Special Desert Penalty**.  Units in the desert take a 20% readiness penalty each turn.  
waw/waw_wx_and_partisans.1288999173.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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