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waw:waw_wx_and_partisans [2010/11/02 11:22] – external edit 127.0.0.1waw:waw_wx_and_partisans [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ====== Weather and Partisans ====== ====== Weather and Partisans ======
  
 +==== Weather ====  
  
-I.  **Weather**.  The map uses a has 3 weather zones.  The severe, winter and temperate weather zones.  There is a 50% chance winter is early.  If early, it impacts the winter zone from November through February.  If on time, it lasts from December through March.  Note that winter starts a month early in the severe zone and ends a month later.  Units not in urban or fortification hexes receive a 35% readiness penalty during winter.  //Note that units can winter in urban and fortification hexes to maintain readiness.  Just be careful when setting up close to a mobile enemy.  As a playing tip, keep you eye to the deep winter zone.  When it turns, you have 1 turn to prep troops in the winter zone.//+The map uses a has 3 weather zones.  The severe, winter and temperate weather zones:
  
 +- Severe zone is Russia / Siberia / Canada
 +
 +- Winter zone is US, most of Europe and most of China
 +
 +- Temperate zone is everywhere else.  
 The zones are below: The zones are below:
  
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 {{:deep_20winter_208_25.jpg|}} {{:deep_20winter_208_25.jpg|}}
  
-II.  **Special Desert Penalty**.  Units in the desert take a 20% readiness penalty each turn.  +There are 3 weather states - (1) clear, (2) mud and (3) snow: 
 + 
 +- Temperate zone is always clear 
 + 
 +- Winter zone experience mud in November and March and snow from December through February 
 + 
 +- Severe zone experiences mud in October and April and snow from November through March (note that there is more bad weather than good in Russia) 
 + 
 +During mud weather, movement, especially vehicle movement, is severely restricted.  Units take a 20% readiness penalty per round 
 + 
 +During snow weather, units take a 35% readiness penalty per round 
 + 
 +Weather does not affect airfields, ports, towns, cities or fortifications.  Troops in these locations are in 'winter quarters'.  //Shelter your troops if they do not need to man front line positions.// 
 + 
 +**Special Desert Penalty**.  Units in the desert take a 20% readiness penalty each turn.   
 + 
 +==== Partisans ==== 
 + 
 +//There are six partisan zones on the map.  Each hex has a probability that a 5 partisan unit will arrive each round if occupied by the Axis.  The applicable Allied power can increase this probability by 1 point by investing in Partisan I research and 2 points by investing in partisan II research.  Likewise, the applicable Axis power can decrease probably similarly by investing in Anti-Partisan research. // 
 + 
 +==1. The Soviet Union == 
 + 
 +Soviet partisans arrive in Soviet hexes (marked after the Soviet Union wakes up) West of the Urals.  The base chance for a partisan unit is 2% per hex.  The Soviets and German players can influence this through research.  Partisan activity also increases 1 point if the variant “Soviet’s choose World Wide revolution” is selected. 
 + 
 +==2. Balkans==   
 + 
 +If the West succeeds in a coup against Yugoslavia, Hungary, Romania or Bulgaria; that country is marked for partisans.  The base chance for partisans is 1% per hex.  The West and German players can influence this through research.  This probability increases by 1% when Germany and the Soviet Union are at war. 
 + 
 +==3. China==   
 + 
 +China partisans can arrive in China and Manchuria (south of Mukden) with a base probability of 3% once Japan and China are at war.  China and Japan can influence this through research.   
 + 
 +==4.  Indochina== 
 + 
 +Non-Euro partisans will arrive in Indochina once Japan and the West are at war.  The base chance for partisans is 1% per hex.  The West and Japan can influence this through research.  This probability increases by 1% if the “Independent Indochina” variant is played. 
 + 
 +==5.  France== 
 + 
 +Once the US is in the war and the Germans and Soviet’s are at war.  There is a 1% base chance of partisan arrivals in continental France.  The West and German players can influence this through research. 
 + 
 +==6.  UK== 
 + 
 +If the UK is invaded, there is a 1% chance per hex of a partisan arrival.  This increases by 1% once the US is at war.  The West and the German players can influence this through research 
 + 
 + 
 + 
 + 
  
-III.  **Partisans** 
  
 [[world_at_war_rules|Back to WAW scenario]] [[world_at_war_rules|Back to WAW scenario]]
waw/waw_wx_and_partisans.1288696958.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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