waw:waw_wx_and_partisans
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| waw:waw_wx_and_partisans [2010/11/02 11:22] – external edit 127.0.0.1 | waw:waw_wx_and_partisans [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ====== Weather and Partisans ====== | ====== Weather and Partisans ====== | ||
| + | ==== Weather ==== | ||
| - | I. **Weather**. | + | The map uses a has 3 weather zones. |
| + | - Severe zone is Russia / Siberia / Canada | ||
| + | |||
| + | - Winter zone is US, most of Europe and most of China | ||
| + | |||
| + | - Temperate zone is everywhere else. | ||
| The zones are below: | The zones are below: | ||
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| {{: | {{: | ||
| - | II. **Special Desert Penalty**. | + | There are 3 weather states - (1) clear, (2) mud and (3) snow: |
| + | |||
| + | - Temperate zone is always clear | ||
| + | |||
| + | - Winter zone experience mud in November and March and snow from December through February | ||
| + | |||
| + | - Severe zone experiences mud in October and April and snow from November through March (note that there is more bad weather than good in Russia) | ||
| + | |||
| + | During mud weather, movement, especially vehicle movement, is severely restricted. | ||
| + | |||
| + | During snow weather, units take a 35% readiness penalty per round | ||
| + | |||
| + | Weather does not affect airfields, ports, towns, cities or fortifications. | ||
| + | |||
| + | **Special Desert Penalty**. | ||
| + | |||
| + | ==== Partisans ==== | ||
| + | |||
| + | //There are six partisan zones on the map. Each hex has a probability that a 5 partisan unit will arrive each round if occupied by the Axis. The applicable Allied power can increase this probability by 1 point by investing in Partisan I research and 2 points by investing in partisan II research. | ||
| + | |||
| + | ==1. The Soviet Union == | ||
| + | |||
| + | Soviet partisans arrive in Soviet hexes (marked after the Soviet Union wakes up) West of the Urals. | ||
| + | |||
| + | ==2. Balkans== | ||
| + | |||
| + | If the West succeeds in a coup against Yugoslavia, Hungary, Romania or Bulgaria; that country is marked for partisans. | ||
| + | |||
| + | ==3. China== | ||
| + | |||
| + | China partisans can arrive in China and Manchuria (south of Mukden) with a base probability of 3% once Japan and China are at war. China and Japan can influence this through research. | ||
| + | |||
| + | ==4. Indochina== | ||
| + | |||
| + | Non-Euro partisans will arrive in Indochina once Japan and the West are at war. The base chance for partisans is 1% per hex. The West and Japan can influence this through research. | ||
| + | |||
| + | ==5. France== | ||
| + | |||
| + | Once the US is in the war and the Germans and Soviet’s are at war. There is a 1% base chance of partisan arrivals in continental France. | ||
| + | |||
| + | ==6. UK== | ||
| + | |||
| + | If the UK is invaded, there is a 1% chance per hex of a partisan arrival. | ||
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| + | |||
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| - | III. **Partisans** | ||
| [[world_at_war_rules|Back to WAW scenario]] | [[world_at_war_rules|Back to WAW scenario]] | ||
waw/waw_wx_and_partisans.1288696958.txt.gz · Last modified: 2026/06/22 12:15 (external edit)
