waw:waw_major_country_rules
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| waw:waw_major_country_rules [2010/11/04 21:40] – tweber | waw:waw_major_country_rules [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| ====== Major Country Rules ====== | ====== Major Country Rules ====== | ||
| + | ==== Playing with Alliances ==== | ||
| + | |||
| + | Germany is allied with Italy (once awake) and the West is allied with China and the US once the West is at war with Japan. In the picture below, you can see the border between Italy and Germany. | ||
| + | |||
| + | {{: | ||
| ==== Germany ==== | ==== Germany ==== | ||
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| 4. Upon the fall of Paris, Germany gets the Eastern blitz card, can bring in the Axis Minors and can establish a Vichy government in France (though this must be done in 6 turns). | 4. Upon the fall of Paris, Germany gets the Eastern blitz card, can bring in the Axis Minors and can establish a Vichy government in France (though this must be done in 6 turns). | ||
| - | 5. Playing the Eastern Blitz card gives Germany a surprise attack vs the Soviet Union. | + | 5. Playing the Eastern Blitz card gives Germany a surprise attack vs the Soviet Union. |
| Line 65: | Line 70: | ||
| d. Soviets play Stalin initiative card: +10 | d. Soviets play Stalin initiative card: +10 | ||
| - | 3. Once the Soviets reach 100 initiative, they get an action card that allows an attack against Germany. | + | 4. Once the Soviets reach 100 initiative, they get an action card that allows an attack against Germany. |
| + | 5. The Soviets can move production. | ||
| + | |||
| + | 6. The Soviets can receive 20 pp of lend lease from the West or the US. These grants cost 25 pp normally or cost 30 pp during the winter or if the German' | ||
| ==== United States ==== | ==== United States ==== | ||
| + | 1. The United States starts the war asleep with 10 initiative points. | ||
| + | |||
| + | a. Paris, London, Gibraltar, Suez fall: +20 points | ||
| + | |||
| + | b. War declared on China by Japan and on the Soviet Union by Germany: +20 points | ||
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| + | c. War declared on Germany by Soviet Union: -20 points | ||
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| + | d. Japanese occupation of Indochina: +10 points | ||
| + | |||
| + | e. Western militarization of Dutch East Indies: -10 points | ||
| + | |||
| + | f. West / Russia / China lobby Roosevelt (can happen once per turn across all 3): +11, +5 additional if Japan and China at war, +1 additional if Germany and the Soviet Union at war. | ||
| + | |||
| + | g. Germans / Japanese lobby Roosevelt (can happen once per turn across both): -10 | ||
| + | |||
| + | 2. While the US is asleep, they will provide aid as follows: | ||
| + | |||
| + | a. To the West: 20 finished hulls and pilots for each of Paris, London, Gibraltar and Suez that are lost | ||
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| + | b. To the Chinese: | ||
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| + | c. To the Soviets: 20 finished engines and steel if at war with Germany | ||
| + | |||
| + | 3. When the US wakes up, aid if provided directly as political points via the lend lease cards. | ||
| + | |||
| + | 4. Once awake, the US is allies with Britain and China. | ||
| ==== West ==== | ==== West ==== | ||
| + | |||
| + | 1. The West starts the war with Poland (or Denmark or Munich by variant). | ||
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| + | 2. France and the Low Countries will join the West when Germany blitzes. | ||
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| + | 3. The West can influence US entry through the play of a card. | ||
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| + | 4. The West is aligned to both China and the US | ||
| ==== France ==== | ==== France ==== | ||
| + | |||
| + | 1. France tries to hold out as long as possible. | ||
| ==== China ==== | ==== China ==== | ||
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| + | 1. China is allied to both the US and the West but cannot give units away | ||
| + | |||
| [[world_at_war_rules|Back to WAW scenario]] | [[world_at_war_rules|Back to WAW scenario]] | ||
waw/waw_major_country_rules.1288906839.txt.gz · Last modified: 2026/06/22 12:15 (external edit)
