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| tut:third_tutorial [2011/03/06 22:04] – eheiser | tut:third_tutorial [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| {{:tut:tut3o1i.jpg|}} | {{:tut:tut3o1i.jpg|}} |
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| Before ending Olive turn 1, move the unit of engineers down the road to the southwest as far as it will go. | Before ending Olive turn 1, move the unit of engineers down the road to the southwest as far as it will go. End the turn. |
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| | ORANGE TURN 2 |
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| | Perform three attacks on the town this turn. First, perform an artillery barrage. Second, perform an airstrike (button next to bombing raid button)with the bomber unit. This attack is directed against the units in the hex rather than against the production (although production suffers some damage). Finally, use all the surrounding infantry units to attack the town together. This time you should be successful. |
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| | {{:tut:tut3o1j.jpg|}} |
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| | Move the Orange HQ into the town and end the turn. |
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| | OLIVE TURN 2 |
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| | We need to move the Olive artillery unit to the western bridge. Move it up the road and start down the other side as far as it will reach. Olive needs protection against the Orange bombers and artillery are a favorite target. Reinforce the artillery unit with the three flak guns and one truck from the Olive HQ. Select the engineer unit and click on the build location/repair button (button with a crane icon). You will see a list of what our engineer unit could build. Select airfield. You will see that we have enough engineering points (EP), political points (PP) and supply (SUP) to build this location. Press the "BUILD" button. Engineers accumulate engineering points each turn. They can be used to build roads, bridges, airfields, makeshift ports, fortifications, etc. They are also very useful in repairing production centers, bridges and other locations. |
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| | {{:tut:tut3o1k.jpg|}} |
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| | Air units can only be based in urban centers and airfields. Olive wants to create a fighter unit close enough to the front to intercept those bombers. Create a formation at the airfield, assign it to the HQ and transfer the fighter to it. The fighter can intercept and try to destroy the bombers when they attack, but the intercept field (INTC) must be changed from "DON'T" to a minimum AP value. Since there are no enemy fighters to go against, set the INTC field to 25. |
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| | {{:tut:tut3o1l.jpg|}} |
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| | That is all for Olive. End the turn. |
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| | ORANGE TURN 3 |
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| | Move the artillery unit to within two hexes of the bridge (hex 6,12) and perform an artillery barrage against hex 6,10. Now use the bombers to do an airstrike against the same hex. The olive fighter unit should have intercepted the attack to help defend the hex. If no orange bombers were destroyed, the bombing attack was at least cut short. Orange will have to make fighters also to accompany the bombers if they are going to remain effective. End Orange turn. |
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| | {{:tut:tut3o1m.jpg|}} |
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| | OLIVE TURN 3 |
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| | Move the artillery unit down to hex 7,9. The flak guns will help protect the hexes one hex away also from air attacks. Select the fighter unit. Notice the air recon button in the row of buttons is highlighted. Click this button to see the range of hexes the fighter could travel to improve reconnaisance. In many games with fog of war or shrouded maps, you will want to use this function frequently to avoid nasty surprises or find that unclaimed city before your neighbor. |
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| | {{:tut:tut3o1n.jpg|}} |
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| | End Olive turn. |
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| | ORANGE TURN 4 |
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| | Orange wants to destroy the olive artillery, but it is our of range for an airstrike. Choose the bombers and move them to the damaged town. This will cause the bombers to have decreased AP next turn, but it is necessary to accomplish our mission. Now they can conduct an airstrike against the guns in hex 7,9. Conduct the attack and notice that the hex is now defended by both flak guns and the fighter. This is the end of the tutorial. |
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| | {{:tut:tut3o1p.jpg|}} |
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| | Don't forget to explore the many uses of air transports (paratroop drops, unit transfer, supply drops to isolated troops). |