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| tut:first_tutorial [2011/01/17 18:28] – eheiser | tut:first_tutorial [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| | [[tut:tutorials|Back to tutorials listing]] |
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| ====First Tutorial==== | ====First Tutorial==== |
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| ===Subparagraph X=== | Welcome to the tutorial! From the main menu, click the “Load Scenerio” button, double click the Classic_Tutorial folder, highlight “tutorial.AT2” in the. Hit the “open” button. In Advanced Tactics you win by accumulating victory points. Victory points are assigned to cities, which are occupied by troops. Troops are made by production centers and supplied by headquarter units. In this first tutorial, our objective is to take the enemy village (a production center) just over the border. After starting the first tutorial this is what you should see: |
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| [In the Introduction section, refer those not familiar with Advanced Tactics to start with the tutorial.] | |
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| Welcome to the tutorial! From the main menu, click the “Load Scenerio” button, highlight “tutorial.AT2” in the Classic_Tutorial folder. Hit the “open” button. In advanced tactics you win by accumulating victory points. Victory points are held by troops. Troops are made by production centers and supplied by headquarter units. In this first tutorial, our objective is to take the enemy village (a production center) just over the border. After starting the first tutorial this is what you should see: | |
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| {{:tut:tutorialmapg.jpg|}} | {{:tut:tutorialmapg.jpg|}} |
| {{:tut:tutorialmove2.jpg|}} | {{:tut:tutorialmove2.jpg|}} |
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| | Not a good day for regiment 2. There was an enemy unit hidden in the village and regiment 2 was ambushed. The combat results screen shows how many from each side were surviving, killed or retreated. There are random factors in combat also, so not every battle has the same exact result. Close this screen to return to the map. |
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| | {{:tut:tutorialsurprise.jpg|}} |
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| | Don't give up. Check back at headquarters. There are 16 more rifle units created this turn. Transfer these rifles to regiment 2 like you did last turn (Select HQ, click transfer button, select regiment 2, highlight HQ rifles, move the slider count to 16, confirm the transfer, exit screen). Notice that the experience of regiment 2 is higher than 10 now that the formation contains some combat veterans. |
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| | {{:tut:tutorialreinf.jpg|}} |
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| | Since the regiment has zero AP after the transfer, we must wait until next turn to renew the attack. Hit the end of turn button. At the start of this turn, we see that there is an enemy formation in the village. Select the village. In the hex data screen on the right, notice that the recon number for this hex is 27. In general, the more units we have near a hex, the better our recon will be. This time we won't be surprised. Let's attack the hex. With the village selected, hit the "Land Attack" button in the middle-left of the line of buttons (two red arrows sweeping up with an explosion in the middle). |
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| | {{:tut:tutorialturn4.jpg|}} |
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| | We have indicated the target of our attack. Now select regiment 2. To confirm that this formation with participate in the attack, click the confirmation check in the button menu. If we had other formations next to our target hex, we could add them to the attack by selecting them and confirming. Regiment 2 should now appear in the target window with the targeted enemy unit. When you are ready to attack, hit the "Attack" confirmation (next to the check). |
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| | {{:tut:tutorialattack1.jpg|}} |
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| | Our result is better this time. The enemy was overwhelmed, and we are in possession of a new producton center. |
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| | {{:tut:tutorialattack1result.jpg|}} |
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| | We have our objective and the first tutorial is done. Click on the system options button with the picture of a little computer on it (left side of the line of buttons). |
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| | {{:tut:tutorialsystemopt.jpg|}} |
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| | Select the red "Quit" button to exit the scenerio. |
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| | {{:tut:tutorialquit.jpg|}} |
| | Next try a small random scenerio or another tutorial. |