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space:space_conflict_rules [2010/11/21 13:16] – lunaticusspace:space_conflict_rules [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ====Space Conflict Rules==== ====Space Conflict Rules====
  
-  - Version Overview +=== Overview on the Versions=== 
-You do not want to be limited in fighting conflicts only on the surface of the Earth? You want to help propagate conflict to the Solar System? Very well, you have come to the right place. This is an overview of the Space Colonization mods I have created for the AT engine. This page is constantly updated with new information. In case you have any questions you can also send me a [[http://www.matrixgames.com/forums/email.asp?memid=30920|private message]] over the forums.+You do not want to be limited in fighting conflicts only on the surface of the Earth? You want to help propagate conflict to the Solar System? Very well, you have come to the right place. This is an overview of the Space Colonization mods I have created for the AT engine. This page is constantly updated with new information. In case you have any questions you can also send me a [[http://www.matrixgames.com/forums/email.asp?memid=30920|private message]] over the forums. I am always interested in feedback, questions and comments on my mods.
  
-Overview of Mods: +Overview and History of the Space Colonization Mods: 
 There are several different mods which share some basic similarities but with some differences as to gameplay: There are several different mods which share some basic similarities but with some differences as to gameplay:
 1. AT Space Colonization 1. AT Space Colonization
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 Is a planned version for AT Gold random games. Not yet available. Is a planned version for AT Gold random games. Not yet available.
  
-  - Trading Companies Rules+Here is an overview of the characteristics and rules for the different versions: 
 +(tbd 8-O) 
 + 
 +=== Trading Companies Rules ===
 This is the Trading Companies ruleset: This is the Trading Companies ruleset:
  
-Intro,+ == Intro ==
 Space. The final - unreachable - Frontier. Or so we thought. Space. The final - unreachable - Frontier. Or so we thought.
 This game simulates the reach for the Solar Systems and the first Worlds beyond. And the attempt of the ruthless to make as much money out of this as possible. This game simulates the reach for the Solar Systems and the first Worlds beyond. And the attempt of the ruthless to make as much money out of this as possible.
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 This is playtest version 0.67. Many thanks to Vic for the great AT game on which this mod is built. This is playtest version 0.67. Many thanks to Vic for the great AT game on which this mod is built.
  
-Changelog for V0.67+== Changelog for Trading Companies V0.67 ==
 Enabled neutral hex sea sharing Enabled neutral hex sea sharing
 Fixed Wormholes Fixed Wormholes
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 Fixed a lot of bugs  Fixed a lot of bugs 
 AI enhancements AI enhancements
-[/tab] + 
-[tab] Overview,+== Trading Companies Overview ==
 1. In this game nations act as the investors who can buy and sell parts of the eight companies. Nations and companies have to be seen as strictly separated regimes and never may any political points (called "credits" in this mod) be directly transferred.   1. In this game nations act as the investors who can buy and sell parts of the eight companies. Nations and companies have to be seen as strictly separated regimes and never may any political points (called "credits" in this mod) be directly transferred.  
 2. In game terms each player will always play for his nation and then execute the turns of all companies where he is the majority investor. Companies are switched between players as the majority stock owner will execute their turn. The name of a company will always include the controlling nation to provide some clarity. 2. In game terms each player will always play for his nation and then execute the turns of all companies where he is the majority investor. Companies are switched between players as the majority stock owner will execute their turn. The name of a company will always include the controlling nation to provide some clarity.
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 US -> US: MA -> US: TF -> Soviet Union -> European Union -> China -> Switzerland. US -> US: MA -> US: TF -> Soviet Union -> European Union -> China -> Switzerland.
  
-[/tab] + 
-[tab] Nations,+== Nations ==
 0. The only activity nations do is to buy or sell stock of the 8 companies. They do not own units or hexes on the map, they do not do research and they do not go to war directly. 0. The only activity nations do is to buy or sell stock of the 8 companies. They do not own units or hexes on the map, they do not do research and they do not go to war directly.
 1. Stock of a company can be owned by one of the five nations or by the general anonymous public. All stock market transactions are between the currently acting nation and the general public, no shares are ever sold directly between nations. Stocks are always sold in 5% blocks to simplify things. 1. Stock of a company can be owned by one of the five nations or by the general anonymous public. All stock market transactions are between the currently acting nation and the general public, no shares are ever sold directly between nations. Stocks are always sold in 5% blocks to simplify things.
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 ->High number of stocks owned by the general public (60% or close to this) ->High number of stocks owned by the general public (60% or close to this)
 -> Selling of stocks  -> Selling of stocks 
-[/tab] 
  
-[tab] Companies,+== Companies ==
 0. The scenario is designed to be played with FoW, Shroud and Shroud Peak on. 0. The scenario is designed to be played with FoW, Shroud and Shroud Peak on.
 1. The map consists of the Solar System with some close planets. In the solar system you find the main 8 planets as well as the sun (which is at the current technology level only an obstacle), inner and outer asteroid belt and the main moons (Pluto is depicted as a large moon due to size). Additionally the 4 closest earth-like planets are depicted and can be settled too. They can be reached over wormholes. Each offworld planet has a wormhole at the edge of the solar system in the quadrant close to it. You will get an info once wormhole technology becomes available between rounds 10 to 20. Wormholes transport all units on them to the other side at the beginning of a round. 1. The map consists of the Solar System with some close planets. In the solar system you find the main 8 planets as well as the sun (which is at the current technology level only an obstacle), inner and outer asteroid belt and the main moons (Pluto is depicted as a large moon due to size). Additionally the 4 closest earth-like planets are depicted and can be settled too. They can be reached over wormholes. Each offworld planet has a wormhole at the edge of the solar system in the quadrant close to it. You will get an info once wormhole technology becomes available between rounds 10 to 20. Wormholes transport all units on them to the other side at the beginning of a round.
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 15. Movement increases slowly in the course of the game as technology advances.  15. Movement increases slowly in the course of the game as technology advances. 
 16. Overcrowding is turned off to simplify things. 16. Overcrowding is turned off to simplify things.
-[/tab] + 
-[tab] Playing Tips,+== Playing Hints ==
 A. There is an intentional development curve: At the beginning everybody will be able to make profit unless they get drawn into a prolonged war. The stock value of the initial companies will first fall then rise. But as more and stronger companies get to the start (and they get a huge research boost) the companies which started first will get under heavy pressure. Then a third wave of companies might start to take over the solar system for good. A. There is an intentional development curve: At the beginning everybody will be able to make profit unless they get drawn into a prolonged war. The stock value of the initial companies will first fall then rise. But as more and stronger companies get to the start (and they get a huge research boost) the companies which started first will get under heavy pressure. Then a third wave of companies might start to take over the solar system for good.
 B. It is intentional that the initial money will not be sufficient to float a company with just one nation investing. You need to cooperate ... at least in the beginning. B. It is intentional that the initial money will not be sufficient to float a company with just one nation investing. You need to cooperate ... at least in the beginning.
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 Mining resources and capturing enemy locations on the other hand is free of charge....  Mining resources and capturing enemy locations on the other hand is free of charge.... 
 P. HOUSE RULE: If there are not at least two floated companies and you have the money to buy at least one share or float a company during your turn you MUST buy a share of float a company. This should be advantegeous anyway but is necessary to prevent stalling the game in the beginning. P. HOUSE RULE: If there are not at least two floated companies and you have the money to buy at least one share or float a company during your turn you MUST buy a share of float a company. This should be advantegeous anyway but is necessary to prevent stalling the game in the beginning.
-[/tab]+
  
space/space_conflict_rules.1290345363.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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