move
Differences
This shows you the differences between two versions of the page.
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| move [2010/10/17 13:01] – created vic | move [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| * Any excess supply weight (in HQs) has to be carried or otherwise will travel using movement type specified in rulevar [[41]] | * Any excess supply weight (in HQs) has to be carried or otherwise will travel using movement type specified in rulevar [[41]] | ||
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| + | * If air subformation is moving or transferring it must end its move in a hex with a location with airfield. | ||
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| + | * If rulevar [[814]] is active the actual AP costs are set to 0. | ||
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| + | * If attempting to make a paradrop its only possible if the landscapetype of the target hex supports paradrops. | ||
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| + | * If rulevar [[526]] is active then you can share sea hexes with other regimes that you are not at war with. **<not in AT Classic rules>** | ||
| ===Carrying=== | ===Carrying=== | ||
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| Also, land theater subformations can carry no naval or air subformations, | Also, land theater subformations can carry no naval or air subformations, | ||
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| + | ===Implications of Move=== | ||
| + | If a location is conquered its HQ and production are set to nothing. | ||
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| + | An event can be executed if the hex had one specified. | ||
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| + | Battle can be initiated if enemy units are present in the hex. This is standard on land hexes but can also be initiated on sea when rulevar [[326]] is active. | ||
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| + | Readiness can be lost if the SFType has that setting. | ||
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| + | Entrench is set to the minimum entrench the new hex gives. | ||
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| + | If rulevar [[843]] has an event # specified it is now executed. | ||
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| + | ===Implications of moving into dammaged locations=== | ||
| + | Air and naval units moving into a dammaged locations will suffer readiness losses equal to the dammage percentage the location has. | ||
move.1287320513.txt.gz · Last modified: 2026/06/22 12:13 (external edit)
