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infra [2010/10/19 15:54] – created vicinfra [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 Depending on a river is crossed or not a bridge might be build as well as a road. Depending on a river is crossed or not a bridge might be build as well as a road.
 +
 +The hex you are building into must be friendly.
 +
 +If rulevar [[320]] is active bridge building is only allowed if a road is already crossing the river.
  
 Its only allowed to build if the landscapetype being build into support building of roads/bridges. Its only allowed to build if the landscapetype being build into support building of roads/bridges.
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 Unit must have enough AP to move to the neighbouring hex that the road/bridge is constructed into, based on the movement cost before the road/bridge was build. Unit must have enough AP to move to the neighbouring hex that the road/bridge is constructed into, based on the movement cost before the road/bridge was build.
  
-===Bridge===+===Effects=== 
 + 
 +The EP are subtracted from the engineers in the unit. 
 + 
 +The resources, if any, used are subtracted from the regime. 
 + 
 +Normal movement costs are subtracted. 
 + 
 +An scripted event of the target hex if present will be executed 
 + 
 +Any event in rulevar [[843]] will be executed.
infra.1287503671.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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