faq:faq
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| ====FAQ==== | ====FAQ==== | ||
| + | |||
| + | ===Scenariobank=== | ||
| + | |||
| + | ==How to get scenarios? | ||
| + | Q: Can someone walk me through loading a scenario from the scenario bank into AT Gold? | ||
| + | |||
| + | A: You go to www.vrdesigns.net | ||
| + | |||
| + | 1. You register an account | ||
| + | |||
| + | 2. You get an email with activation code | ||
| + | |||
| + | 3. You activate your account | ||
| + | |||
| + | 4. You go to the VR community & scenariobank section and click on any scenario | ||
| + | |||
| + | 5. You then come to a scenario info screen of a particular scenario and then click on the link below the text " | ||
| + | |||
| + | ==How to install a scenario== | ||
| + | Q: How do I install the sixth army zip i downloaded from the scenariobank? | ||
| + | |||
| + | A: As follows: | ||
| + | |||
| + | 1. I click Install / Zip | ||
| + | |||
| + | 2. I get a file browser pop up. | ||
| + | |||
| + | 3. I change the filetype from .atzip to .zip | ||
| + | |||
| + | 4. I select the sixtarmy.zip file (double click, or select and then press ok) | ||
| + | |||
| + | 5. File browser closes and I get a " | ||
| + | |||
| + | 6. The scenario installs. | ||
| + | |||
| + | 7. I go to load scenario. Select the " | ||
| ===Production=== | ===Production=== | ||
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| A: There can be multiple reasons for this. (1) either the aircraft are on mud terrain or the target is; aircraft cannot fly on muddy season hexes. (2) you are out of fuel. check the fuel resource in the top of the main screen. Furthermore you might want to click on recon mission to see the maximum range your aircraft can operate and if there are any fuel issues. | A: There can be multiple reasons for this. (1) either the aircraft are on mud terrain or the target is; aircraft cannot fly on muddy season hexes. (2) you are out of fuel. check the fuel resource in the top of the main screen. Furthermore you might want to click on recon mission to see the maximum range your aircraft can operate and if there are any fuel issues. | ||
| + | |||
| + | ===Land Units=== | ||
| + | |||
| + | ==Mobilizing your slow SFTypes== | ||
| + | Q: Okay I've run into a little problem here. How many horses do you have to use to get your Heavy Artillery horsemovement capacity? With normal Art I use one horse for one Art piece. Horses have 10 carry capacity, so that's one Art piece. Heavy Art weighs 20, so I'd reckon give that one 2 horses... but no go, it still remains an Art piece concerning movement capacity. | ||
| + | |||
| + | A: Heavy artillery is to much for horses to tow and are of no use. It requires trains or motorized transport to mobilize. Heavy artillery without any assigned transport still has some inherent ability to move, just not very far. Carrying units can only carry other units whose weight is up to their own carrying capacity. That means, no tow trucks for tanks, horse-drawn trains, or anything like that either. | ||
| + | |||
| + | ===Event Scripting=== | ||
| + | |||
| + | ==Some event is called without that being possible== | ||
| + | Q: Why is a certain event called while it is set to "No Check" | ||
| + | |||
| + | A: Please check if rulevar(843) is not set to it... Or that a location type is not set to event checks in AI producing variables. | ||
faq/faq.1302770068.txt.gz · Last modified: 2026/06/22 12:15 (external edit)
