experience_increase
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| experience_increase [2010/10/15 14:51] – created vic | experience_increase [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| Training occurs automatically at the start of every turn. Through training, a unit can get rulevar [[64]] Experience Points a turn, up to a total of (rulevar [[63]] * 0.5) experience points. | Training occurs automatically at the start of every turn. Through training, a unit can get rulevar [[64]] Experience Points a turn, up to a total of (rulevar [[63]] * 0.5) experience points. | ||
| - | Training, however, only goes so far to improve a unit, so a unit will suffer diminishing returns; after it gains (rulevar [[63]] * 0.5) through initial training, it will only gain (rulevar [[64]]*0.5) experience points a turn up to (rulevar [[63]] * 0.8750) XP points, and then (rulevar [[63]] * 0.25) XP points a turn up to rulevar [[64]] experience points. | + | Training, however, only goes so far to improve a unit, so a unit will suffer diminishing returns; after it gains (rulevar [[63]] * 0.5) through initial training, it will only gain (rulevar [[64]]*0.5) experience points a turn up to (rulevar [[63]] * 0.75) XP points, and then (rulevar [[63]] * 0.25) XP points a turn up to rulevar [[64]] experience points. |
| - | This automatic experience growth is modified | + | This automatic experience growth is increased |
| If you want to get more than rulevar [[64]] Experience Points you'll have to earn it through combat. | If you want to get more than rulevar [[64]] Experience Points you'll have to earn it through combat. | ||
| Maximum experience a subformation can reach is rulevar[[81]]. | Maximum experience a subformation can reach is rulevar[[81]]. | ||
experience_increase.1287154264.txt.gz · Last modified: 2026/06/22 12:13 (external edit)
