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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| editor:sprites [2011/06/30 01:16] – springer | editor:sprites [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| ===== The Sprites Box ===== | ===== The Sprites Box ===== |
| The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box. There may be multiple options (i.e., picture files) for each landscape types. | The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box. There may be multiple options (i.e., picture files) for each landscape types. |
| ===== Buttons ===== | ===== Sprites Buttons ===== |
| {{:editor:buttonplus_copy.png|}}**Add Sprite.** This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box. | {{:editor:buttonplus_copy.png|}}**Add Sprite.** This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box. |
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| {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}}**Sprite Buttons** These three buttons modify how a sprite appears on the hex. The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type. The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer. The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex. The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]]. | {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}} {{:editor:buttonblue_copy.png|}}**Graphics Buttons** These three unlabeled buttons modify how a sprite appears on the hex. The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type. The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer. The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex. The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex. The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]]. |
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| {{:editor:buttonblock.png|}}**Plot Last**. This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not. If set to //true//, the __optional sprite__ is visible; if set to //false// the __optional sprite__ will not be visible. | {{:editor:buttonblock.png|}}**Plot Last**. This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not. If set to //true//, the __optional sprite__ is visible; if set to //false// the __optional sprite__ will not be visible. |