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editor:sprites [2011/06/30 01:16] springereditor:sprites [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ===== The Sprites Box ===== ===== The Sprites Box =====
 The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box.  There may be multiple options (i.e., picture files) for each landscape types. The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box.  There may be multiple options (i.e., picture files) for each landscape types.
-===== Buttons =====+===== Sprites Buttons =====
 {{:editor:buttonplus_copy.png|}}**Add Sprite.**  This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box. {{:editor:buttonplus_copy.png|}}**Add Sprite.**  This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box.
  
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-{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Sprite Buttons**  These three buttons modify how a sprite appears on the hex.  The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type.  The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer.  The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex.  The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex.  The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]].+{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Graphics Buttons**  These three unlabeled buttons modify how a sprite appears on the hex.  The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type.  The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer.  The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex.  The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex.  The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]].
  
 {{:editor:buttonblock.png|}}**Plot Last**.  This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not.  If set to //true//, the __optional sprite__  is visible; if set to //false// the __optional sprite__ will not be visible. {{:editor:buttonblock.png|}}**Plot Last**.  This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not.  If set to //true//, the __optional sprite__  is visible; if set to //false// the __optional sprite__ will not be visible.
editor/sprites.1309396601.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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