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editor:sprites [2011/06/29 07:42] springereditor:sprites [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ===== The Sprites Box ===== ===== The Sprites Box =====
 The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box.  There may be multiple options (i.e., picture files) for each landscape types. The //sprite// box presents the available graphics files for each sprite representing the highlighted landscape type in the //LandscapeTypes// box.  There may be multiple options (i.e., picture files) for each landscape types.
-===== Buttons for the Sprites Box =====+===== Sprites Buttons =====
 {{:editor:buttonplus_copy.png|}}**Add Sprite.**  This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box. {{:editor:buttonplus_copy.png|}}**Add Sprite.**  This button allows the addition of a new option (i.e., graphics file) in the //sprite// box to represent the highlighted landscape type in the //LandscapeTypes// box.
  
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-{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Sprite Buttons**  These three buttons modify how a sprite appears on the hex.  The right-most button allows a picture file to be chosen that represents the underlying sprite of the selected landscape type.  The center button places another layer on the underlying sprite to modify the underlying layer.  The third button adds an additional graphics file that extends slightly beyond the original hex (e.g., to represent the peak of a mountain.  The effect of these three buttons and their layering effect is illustrated in this [[editor:sprite overlay example|sprite overlay example]].+{{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}     {{:editor:buttonblue_copy.png|}}**Graphics Buttons**  These three unlabeled buttons modify how a sprite appears on the hex.  The right-most button allows a graphic file to be chosen as the __base sprite__ of the selected landscape type.  The center button places an __optional sprite__ on the underlying sprite to modify the underlying layer.  The left-most button adds an additional graphics file- __an over sprite__- that extends slightly beyond the original hex.  The __over sprite__ is used to represent objects like the peak of a mountain that rises above the hex.  The effect of these three buttons and their related sprites is illustrated in this [[editor:sprite overlay example|sprite overlay example]]. 
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 +{{:editor:buttonblock.png|}}**Plot Last**.  This button triggers a function that determines whether the __optional sprite__ in the sprite Buttons (i.e., the middle button) is visible or not.  If set to //true//, the __optional sprite__  is visible; if set to //false// the __optional sprite__ will not be visible. 
 + 
 +{{:editor:buttonblock.png|}}**OverIsTop**  This button triggers a function that determines whether the __over sprite__  in the sprite Buttons (i.e., the left-most button) is visible or not.  If set to //true//, the __over sprite__  is visible; if set to //false// the __over sprite__  will not be visible. 
 + 
 +{{:editor:buttonblue_copy.png|}}**Landscape Image**.  This button is used to change the image used to illustrate the hex during the game. 
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editor/sprites.1309333375.txt.gz · Last modified: 2026/06/22 12:15 (external edit)

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