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| editor:map [2011/06/21 03:38] – springer | editor:map [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| {{:editor:map_screen-_no_numbers.jpg|}} | {{:editor:map_screen-_no_numbers.jpg|}} |
| ===== Basic Map Buttons ===== | ===== Basic Map Buttons ===== |
| - **Pick Draw Type.** This button activates the //Drawing Tool//, which is used to paint terrain on to the map. (Click [[editor: drawing tool|the drawing tool]] link for more details) | |
| - {{:editor:icon-system_options.jpg|}}**System Options.** This button allows access to the //Preferences// window, which is used to save games, access the combat simulator, change map appearance, show map labels, and change sound defaults. (See section 2.5.10 in the manual for more details.). The editor has one extra preference that is only available for the first turn, the //Combat Sim// button, which allows combat simulations on the first turn by the first player to test whether the modifications to the combat system in a scenario works they way it is expected to. After the first turn of the first player, the simulator is no longer available. (Follow this [[editor: combat simulator|combat simulator]] link for more details.) | **Pick Draw Type.** This button activates the //Drawing Tool//, which is used to paint terrain on to the map. (See [[editor: drawing tool|the drawing tool]] for more details) |
| - {{:editor:icon-_create_new_unit.jpg|}}**Make New Unit.** This tool is used to create a new unit. Just click on a hex, press the button and a new empty unit is added to the highlighted hex. | |
| - {{:editor:icon-different_markers.jpg|}}**Hide/Show Units,** As in the game, this button makes the units on the board appear or disappear so that the underlying terrain can be revealed. | {{:editor:icon-system_options.jpg|}}**System Options.** This button allows access to the //Preferences// window, which is used to save games, access the combat simulator, change map appearance, show map labels, and change sound defaults. (See section 2.5.10 in the manual for more details.). The editor has one extra preference that is only available for the first turn, the //Combat Sim// button, which allows combat simulations on the first turn by the first player to test whether the modifications to the combat system in a scenario works they way it is expected to. After the first turn of the first player, the simulator is no longer available. (See [[editor: combat simulator|combat simulator]] for more details.) |
| - {{:editor:icon-zoomin.jpg|}}**Zoom In.** As the game, this button zooms the main map in and may change the appearance of the icons | |
| - {{:editor:icon-zoomout.jpg|}}**Zoom Out.** As in the game, this button zooms the main map out | {{:editor:icon-_create_new_unit.jpg|}}**Make New Unit.** This tool is used to create a new unit. Just click on a hex, press the button and a new empty unit is added to the highlighted hex. |
| - {{:editor:icon-spreadoutstack.jpg|}}**Spread out/Stack**. As in the game, this button is only active in zoomed-in mode, which is activated by the //Click to Zoom In// button. It allows a stack in all hexes to be spread out for easier inspection of individual units. | |
| | {{:editor:icon-different_markers.jpg|}}**Hide/Show Units,** As in the game, this button makes the units on the board appear or disappear so that the underlying terrain can be revealed. |
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| | {{:editor:icon-zoomin.jpg|}}**Zoom In.** As the game, this button zooms the main map in and may change the appearance of the icons |
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| | {{:editor:icon-zoomout.jpg|}}**Zoom Out.** As in the game, this button zooms the main map out |
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| | {{:editor:icon-spreadoutstack.jpg|}}**Spread out/Stack**. As in the game, this button is only active in zoomed-in mode, which is activated by the //Zoom In// button. It allows a stack in all hexes to be spread out for easier inspection of individual units. |
| ===== Unit Map Buttons ===== | ===== Unit Map Buttons ===== |
| These buttons are only activated if a unit has been selected. | These buttons are only activated if a unit has been selected. |
| - {{:editor:buttonmove.png|}}**Move Unit.** This unit allows the player to move the unit anywhere on the board the user wants. Unlike during the game, there is no movement point restriction. | |
| - {{:editor:buttonhqunit.png|}}**Set Unit's HQ.** This button allows the player to set the unit's HQ just as in the regular game. Unlike during the game,there are no penalties for changing the HQ. | {{:editor:buttonmove.png|}}**Move Unit.** This unit allows the player to move the unit anywhere on the board the user wants. Unlike during the game, there is no movement point restriction. |
| - {{:editor:icon-loss.jpg|}}**Loss.** This button allows the player to change the default percentage of losses a unit will take before retreating. | |
| | {{:editor:buttonhqunit.png|}}**Set Unit's HQ.** This button allows the player to set the unit's HQ just as in the regular game. Unlike during the game,there are no penalties for changing the HQ. |
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| | {{:editor:icon-loss.jpg|}}**Loss.** This button allows the player to change the default percentage of losses a unit will take before retreating. |
| ===== Location Map Buttons ===== | ===== Location Map Buttons ===== |
| These buttons are only activated if a producing location has been selected. | These buttons are only activated if a producing location has been selected. |
| - {{:editor:buttonhqprod.png|}}**Set HQ of Location.** As in the game, this button allows the user to set an HQ to receive the production of the location. | |
| - {{:editor:buttonprod.png|}}**Set Production of Location.** As in the game, this button allows the user to set which items will be produced by the location. | {{:editor:buttonhqprod.png|}}**Set HQ of Location.** As in the game, this button allows the user to set an HQ to receive the production of the location. |
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| | {{:editor:buttonprod.png|}}**Set Production of Location.** As in the game, this button allows the user to set which items will be produced by the location. |
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