| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| editor:land [2011/06/27 16:44] – springer | editor:land [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| {{:editor:buttonbluekill.jpg|}}**X64.** [Add/Remove Special Layer] __//[This will need a description from a knowledgeable user]//__ | {{:editor:buttonbluekill.jpg|}}**X64.** [Add/Remove Special Layer] __//[This will need a description from a knowledgeable user]//__ |
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| {{:editor:buttonblock.png|}}**BuildRoad.** This button allows the user to specify whether or not a road can be built on the particular landscape type (true= road can be built; false = no road can be built.) | {{:editor:buttonblock.png|}}**BuildRoad.** This button allows the user to specify whether or not a road can be built on the particular landscape type (**true**= road can be built; **false** = no road can be built.) |
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| {{:editor:buttonblock.png|}}**RoadCostMod.** This button allows the user to specify a multiplier of the base price in [[editor: engineering points|engineering points]] for building a road. For example, if it costs 20 engineering points to build a road on a plain hex, a RoadCostMod of 2 would double the cost of engineering points to 40. __//[Is this correct?]//__ | {{:editor:buttonblock.png|}}**RoadCostMod.** This button allows the user to specify a multiplier of the base price in [[editor: engineering points|engineering points]] for building a road. For example, if it costs 20 engineering points to build a road on a plain hex, a RoadCostMod of 2 would double the cost of engineering points to 40. __//[Is this correct?]//__ |
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| {{:editor:buttonblock.png|}}**AIBlock.** This button allows the user to create terrain that the Artificial Intelligence will avoid. (0 = Artificial Intelligence will not avoid terrain; 1 = Artificial intelligence will avoid terrain) | {{:editor:buttonblock.png|}}**AIBlock.** This button allows the user to create terrain that the Artificial Intelligence will avoid. (**0** = Artificial Intelligence will not avoid terrain; **1** = Artificial intelligence will avoid terrain) |
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| {{:editor:buttonblock.png|}}**Description.** This button allows the user to type in a description describing the landscape type. | {{:editor:buttonblock.png|}}**Description.** This button allows the user to type in a description describing the landscape type. |
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| {{:editor:buttonblock.png|}}**CanAmph.** This button allows the user to specify whether or not a an amphibious landing can be performed on the particular landscape type (true= amphibious landing can be performed; false = amphibious landing cannot be performed.) | {{:editor:buttonblock.png|}}**CanAmph.** This button allows the user to specify whether or not a an amphibious landing can be performed on the particular landscape type (**true**= amphibious landing can be performed; **false** = amphibious landing cannot be performed.) |
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| {{:editor:buttonblock.png|}}**CanParadrop.** This button allows the user to specify whether or not a a parachute drop can be performed on the particular landscape type (true= parachute drop can be performed; false = parachute drop cannot be performed.) | {{:editor:buttonblock.png|}}**CanParadrop.** This button allows the user to specify whether or not a a parachute drop can be performed on the particular landscape type (**true**= parachute drop can be performed; **false** = parachute drop cannot be performed.) |
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| ==== Button Below the Property Sheet Box ==== | ==== Button Below the Property Sheet Box ==== |
| ==== Buttons to the Right of the Property Sheets Box ==== | ==== Buttons to the Right of the Property Sheets Box ==== |
| These buttons allow properties of the sprites and hex appearance to be customized in detail. | These buttons allow properties of the sprites and hex appearance to be customized in detail. |
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| {{:editor:buttonblock.png|}}**Color.**__//[This will need a description from a knowledgeable user]//__ | {{:editor:buttonblock.png|}}**Color.**__//[This will need a description from a knowledgeable user]//__ |
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