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| editor:editor_faqs [2012/09/15 18:03] – Function List bwheatley | editor:editor_faqs [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| CheckHQFor([X],[Y]) | CheckHQFor([X],[Y]) |
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| CheckActionCard([Regime Owner],[Card Nr]) | CheckActionCard([Regime Owner],[Card Nr]) : Returns 0 if the card (a card you've been dealt but not played) is NOT in the deck. Returns 1 if it is. |
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| CheckDipBlock([Regime#]) | CheckDipBlock([Regime#]) |
| CheckSleep([Regime#]) | CheckSleep([Regime#]) |
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| CheckHistoricActionCard([Regime Owner],[Card Nr]) | CheckHistoricActionCard([Regime Owner],[Card Nr]) : Returns 0 if the historic card (a card you've played in the past) is NOT in the deck. Returns 1 if it is. |
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| CheckSFTypeInArea([AreaSlot],[AreaCode (-1=all hexes)],[SFType],[Regime]) | CheckSFTypeInArea([AreaSlot],[AreaCode (-1=all hexes)],[SFType],[Regime]) |
| CheckStringListCols([StringList ID]) | CheckStringListCols([StringList ID]) |
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| CheckStringListLastID() | CheckStringListLastID() : Use the CheckStringListLastID to get a STRINGID, which you need to change or read anything from it. To get the last row you have to use another function. |
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| CheckUnitRdn([Unit#]) | CheckUnitRdn([Unit#]) |
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| ExecMessage([Regime1],[Regime2],[Overwrite scndesc >0=yes],[Event Pic Nr (-1=none)]) : if reg1=-1 and reg2=-1 then message is send to all regimes. | ExecMessage([Regime1],[Regime2],[Overwrite scndesc >0=yes],[Event Pic Nr (-1=none)]) : if reg1=-1 and reg2=-1 then message is send to all regimes. |
| | - Options inside the actual message itself |
| | - [tempstring]nr[/tempstring] |
| | - [regimename]nr[/regimename] |
| | - [hexname]x,y[/hexname] |
| | - [unitname]nr[/unitname] |
| | - [gamevar]nr[/gamevar] =>game var value |
| | - [regimevar]regnr,nr[/regimevar] =>regime var value |
| | - [tempvar]nr[/tempvar] |
| | - [hisname]hisnr[/hisname] |
| | - [realhisname]hisID[/realhisname] |
| | - [commander]hisnr[/commander] |
| | - [realcommander]hisID[/realcommander] |
| | - [portrait]hisnr[/portrait] |
| | - [realportrait]hisID[/portrait] |
| | - [date]roundNr[/date] |
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| BlockEvent() | BlockEvent() |
| ExecUnitOffensiveBonus([Unit #],[Absolute modifier pts +/-],[People (-1=all)],[SFTypeGroup (-1=all) (>=100 = specific sftype -100)]) : Change stats of subformations in a specified unit. If you set modifier to 0 it resets the offmod to 0. Each point is a percentage point. If you specify a sftypegroup >=100 then you are actually specifiying a specific SFType Nr. | ExecUnitOffensiveBonus([Unit #],[Absolute modifier pts +/-],[People (-1=all)],[SFTypeGroup (-1=all) (>=100 = specific sftype -100)]) : Change stats of subformations in a specified unit. If you set modifier to 0 it resets the offmod to 0. Each point is a percentage point. If you specify a sftypegroup >=100 then you are actually specifiying a specific SFType Nr. |
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| ExecUnitDefensiveBonus([Unit #],[Absolute modifier pts +/-],[People (-1=all)],[SFTypeGroup (- | ExecUnitDefensiveBonus([Unit #],[Absolute modifier pts +/-],[People (-1=all)],[SFTypeGroup (-1=all) (>=100 = specific sftype -100)]) : Change stats of subformations in a specified unit. If you set the modifier to 0 it resets the defmod to 0. Each point is a percentage point. If you specify a sftypegroup >=100 then you are actually specifiying a specific SFType Nr. |
| 1=all) (>=100 = specific sftype -100)]) : Change stats of subformations in a specified unit. If you set the modifier to 0 it resets the defmod to 0. Each point is a percentage point. If you specify a sftypegroup >=100 then you are actually specifiying a specific SFType Nr. | |
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| ExecUnitSelectable([Unit #]) : The specified unit will now be selectable in the 'select a unit' popup screen. Use this exec in a pre-event from an actioncard. | ExecUnitSelectable([Unit #]) : The specified unit will now be selectable in the 'select a unit' popup screen. Use this exec in a pre-event from an actioncard. |
| ExecChangeCommanderDescript([Unit#],[New Description]) | ExecChangeCommanderDescript([Unit#],[New Description]) |
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| ExecChangeCommanderOverlay([Unit#],[New overlay filename]) : Reloads the overlay file for this commander. specifying an empty string '' will result in no overlay | ExecChangeCommanderOverlay([Unit#],[New overlay filename]) : Reloads the overlay file for this commander. specifying an empty string '''' will result in no overlay |
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| ExecCommanderAddDeckCardUsingStringList([Unit#],[StringList CardList ID#]) : Picks a weighted chance card from the stringlist in question. will not take doubles. will add text to description | ExecCommanderAddDeckCardUsingStringList([Unit#],[StringList CardList ID#]) : Picks a weighted chance card from the stringlist in question. will not take doubles. will add text to description |