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| editor:drawing_tool [2011/06/27 16:40] – springer | editor:drawing_tool [2026/06/22 12:21] (current) – external edit 127.0.0.1 |
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| - **Bridge.** This button allows the building of bridges. Bridges are built just like roads, though they can be built across rivers even where there are no roads. In addition, a road does not automatically come with a bridge, it must be built using this button. When this object is chosen, the second box will show the available bridges. Pick the bridge to be added. To create a bridge, **right click** on the first hex where the road is mean to start, this turns on the drawing mode. Then **left click** on an adjacent hex where the road is meant to go. To erase a road, reverse the process. **Right click** on the bridge to be erased, then **left click** on the hex the bridge continues into. To get out of bridge drawing mode, just **left click** on any hex that is not adjacent to the last hex that had been clicked while in drawing mode. (See [[Editor: Bridge creation example|bridge creation example]].) //Fill Mode// cannot be used with this option. | - **Bridge.** This button allows the building of bridges. Bridges are built just like roads, though they can be built across rivers even where there are no roads. In addition, a road does not automatically come with a bridge, it must be built using this button. When this object is chosen, the second box will show the available bridges. Pick the bridge to be added. To create a bridge, **right click** on the first hex where the road is mean to start, this turns on the drawing mode. Then **left click** on an adjacent hex where the road is meant to go. To erase a road, reverse the process. **Right click** on the bridge to be erased, then **left click** on the hex the bridge continues into. To get out of bridge drawing mode, just **left click** on any hex that is not adjacent to the last hex that had been clicked while in drawing mode. (See [[Editor: Bridge creation example|bridge creation example]].) //Fill Mode// cannot be used with this option. |
| - **Slots.** This button is for special, user-designed items. __//[This description needs to be expanded]//__ | - **Slots.** This button is for special, user-designed items. __//[This description needs to be expanded]//__ |
| - **Specials.** This button paints a hex like a certain terrain type, but leaves the underlying terrain the same as it was before the paint. (i.e., it paints a hex to look like a jungle, even though it functions in the game like a high mountain). Hexes are painted using the same procedure describe in //Landscape//. Be careful with //Fill Mode//, however: It will fill all contiguous land hexes of all kinds with the selected terrain. __//[Is this description correct?]//__ | - **Specials.** This button paints a hex like a certain terrain type, but leaves the underlying terrain the same as it was before the paint. (i.e., it paints a hex to look like a jungle, even though it functions in the game like a high mountain). It can also be used to overpaint more than one style of landscape on a hex. (i.e., //special// allows a landscape type representing a border to be overpainted on a field hex.) Hexes are painted using the same procedure describe in //Landscape//. Be careful with //Fill Mode//, however: It will fill all contiguous land hexes of all kinds with the selected terrain. __//[Is this description correct?]//__ |
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