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dcx:vr_immersion_library [2016/05/18 17:56] – vicdcx:vr_immersion_library [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 In a nutshell this library allows you to create custom messages, decisions and action cards. Some key ingredients to give your scenario's some flair! In a nutshell this library allows you to create custom messages, decisions and action cards. Some key ingredients to give your scenario's some flair!
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 +The philosophy of the Decisions and Custom Action Cards is that they'll have a DELAYED impact on the game. I.e not immediate. The idea is when chosen they'll change or set a FLAG value (see Logic Library) and in the players next turn this will result in a change (like extra supply, divisions, officers, etc.. )
  
 ====Base Message Table & Message Content Table & Decision Table ==== ====Base Message Table & Message Content Table & Decision Table ====
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 You are advised to add multiple decisions to a message if you want to use them. Since only 1 choice will make the decision not very interesting. You are advised to add multiple decisions to a message if you want to use them. Since only 1 choice will make the decision not very interesting.
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 +After a player makes a decision the message table will be checked for any popup mode (3) messages. Your advised to have a popup ready because a player will expect some feedback on his decision.
  
 Col 0: Message ID (must correspond to the Base Message Table) Col 0: Message ID (must correspond to the Base Message Table)
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 ====Custom Action Cards==== ====Custom Action Cards====
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 +These cards will allow you to change a FLAG. This in turn can trigger stuff in the Basic Event Library like replacements, officers, PP grants, etc..
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 +Remember that cards are unique on a per player basis. So 1 player can only have 1 of each kind of card.
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 +At start of turn, after the Logic Table is checked, but before Basic Events the action card table is checked to see if player should receive a new card or an existing card in his hand should be removed.
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 +If a player plays a card the message table will be rechecked for any popup mode (3) messages. Your advised to do this since a player expects some feedback after playing a card.
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 +===Custom Action Card Table===
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 +Col 0: Name/Title
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 +Col 1: Text on card (can also parse flags and lookUp values when card is created; see above)
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 +Col 2: Event Picture
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 +Col 3: PP Cost
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 +Col 4: Category Number
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 +Col 5: IF Logic (needs to be true for current player to receive card)
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 +Col 6: SET Logic (will be execute if card is actually played by a player)
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 +Col 7: (Optional) CAN HAVE IN HAND Logic (if card is in hand of a player, and IF logic returns false the card will be removed)
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dcx/vr_immersion_library.1463594194.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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