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dcx:vr_event_library [2015/06/21 14:02] vicdcx:vr_event_library [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 I am planning to provide regular updates to add extra functionality to it. I am planning to provide regular updates to add extra functionality to it.
 +
 +====Version Changes====
 +
 +* Version 7 of this library adds option to add IF Logic (see VR Logic Library) to supply, reinf.unit, replacement troops, fuel, pp rewards, replacement cards and officer pool tables.
 +
 +* Version 9 of this library adds option to overrule HQ power rules
 +
 +* Version 10 of this library adds ability to change the max stack points and entrenchment increase
 +
 +====Main features====
  
 ===Supply events=== ===Supply events===
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 ===Extra Replacement Card events=== ===Extra Replacement Card events===
-Uses: replacement troops events, scramble events, capitol system+Uses: replacement troops events, capitol system 
 + 
 +Allows you to give the players cards they can spent their PP on. The cards give a certain amount of (randomized quantity) troops and/or fuel and/or supply points. One card can give multiple kind of troops. 
 + 
 +===Model Maximum On Map events=== 
 +Allows you to set the maximumOnMaps for certain historical models, or prohibite the player to create/morph to them. Also allows you to reset the number counter.  
 + 
 +===Officer Pool events=== 
 +Allows you to add officers to the pool at later dates. 
 + 
 +===Card Category events=== 
 +Allows you to set names for card categories. 
 + 
 +===Scale Type events=== 
 +Allows you to set a template number for the scale that adapts the settings of the scenario more suitable to that scales. Scale templates: 5km/hex/1day, 10km/hex/2day (default), 20km/hex/4day, 40km/hex/7day. 
 + 
 +It modifies air range, stacking limits, combat lethality and entrenchment speed. 
 + 
 +===Custom Landscape and Road movement costs=== 
 +There are 2 tables that allow you to override the custom cost settings. 
 + 
 +===Reduce AP of units=== 
 +There is a table that allows you to give percentage decrease of Action Points (like 50%) or an absolute new maximum Action Points (like 0 for freezing units). 
 + 
 +There is a global libvar called "ReduceApMessages" that you can turn on/off to hide or notify the player of any changes caused by this player. 
 + 
 +===Change VP of hex=== 
 +There is a table that allow you to set new Victory Point values of specified hexes. Needs you to use IF Logic from the Logic Library. For usage see here:  [[dcx:VR Logic Library]] . For example you could specify "[round]=3" which would make the change on round 3. Or "[hexowner$10,5]=0" to make the change once hex 10,5 is owned by the first regime.  
 + 
 +There is a global libvar called "ChangeVpMessages" that you can turn on/off to hide or notify the player of any changes caused by this player.
  
-Allows you to give the players cards they can spent their PP on. The cards give a certain amount of troops and/or fuel and/or supply points.+===HQ command range=== 
 +Allows you to set 'HqFullCommandRange' and 'HqCommandDecay' values to overrule the default HQ power % rules
  
dcx/vr_event_library.1434895337.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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