dcx:simple_libraries
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| ===What datatypes can appear in 2nd listbox?=== | ===What datatypes can appear in 2nd listbox?=== | ||
| - | ===What | + | **Global libvars CONFIGUREABLE** |
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| + | Libvars are short for library variables. | ||
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| + | The global libvars are values that are not instanciated like all the other type of libvars. They will be often used to allow the user to configure the library. | ||
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| + | **Hex libvars CONFIGUREABLE** | ||
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| + | Are the only libvars you cannot configure from here since they are map based and each hex can have a different values. Use the map tab to draw hex libvar values on the map. | ||
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| + | **The other libvar types CONFIGUREABLE** | ||
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| + | These are: Landscape-, RoadType-, RiverType-, Historical unit-, Historical Model-, Trooptype-, LocationType-, | ||
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| + | They all act the same albeit for different kinds of data. A library could use these to allow you to set different behaviour for different kind of data instances. | ||
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| + | For example the VR Basic library allows you to set a Regime libvar called ' | ||
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| + | But for example ' | ||
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| + | Or for example a ' | ||
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| + | **Executable events EXECUTABLE** | ||
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| + | Some libraries might come with these. Basically the only use it to provide the user of the library with automization tools for scenario creation or to allow the creation of automated PDF documents. | ||
| + | The only example of an executable event is the 'auto set map labels' | ||
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| + | **Non-excutable events JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Tables JUST FOR INFO** | ||
| + | So you have a rough idea whats in the library. But you can also read the table description. Editing the table data is done however in the ' | ||
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| + | (for experts: tables aka stringlists) | ||
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| + | **Trooptypes JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Historical models JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Historical units JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Officers JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **People JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Event pictures JUST FOR INFO** | ||
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| + | So you can see the actual image. | ||
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| + | **Small graphics JUST FOR INFO** | ||
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| + | So you can see the actual image. | ||
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| + | **Action cards JUST FOR INFO** | ||
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| + | So you have a rough idea whats in the library. | ||
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| + | **Regimes JUST FOR INFO** | ||
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| + | Just for your info. | ||
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| + | ===How can I add graphics to be used by libraries? | ||
| + | You can add event pictures (which have 1 zoom level) and small graphics (which have 3 zoom levels). The library in question will tell you what kind it needs. | ||
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| + | A well designed library allows the user to set the graphics or illustrations it uses. Since that would make it possible to easily use the library in widely different settings. | ||
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| + | You can add event pictures by going to the 'No library' | ||
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| + | You can add small graphics by going to the 'No library' | ||
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| + | NB: Be carefull not to delete the initial trans.png eventpictures since they are placeholders from the masterfile. If you delete these slots whatever is in there will be overwritten by the trans.png from the masterfile the next time you load your scenario. This can be improved upon by VR Designs. Just be aware of it for now. Same goes for the small graphics that has 100 slots defined by the masterfile. | ||
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| + | NB: If you just stick to the rule of only deleting what you ADDED yourself all will be well. | ||
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dcx/simple_libraries.1448123557.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
