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dcx:simple_editor [2015/11/09 14:27] – vicdcx:simple_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 ==== Simple Editor ==== ==== Simple Editor ====
  
-===This is the place to be===+This is the place to be.
  
-Here you can finally use all the other libraries and map files and create your actual scenarios.+Here you can import and use all the other libraries and map files and create your actual scenarios.
  
-It should be straight forward and it should be a modular experience.+It should be relatively straight forward and it should be a modular experience.
  
-==You can create here:==+===The different tabs===
  
--Regimes+{{:dcx:simple1.jpg|}}
  
-==You can import here:==+1. [[dcx:simple_dashboard|Dashboard]]
  
--Map file+2. [[dcx:simple_libraries|Libraries]] and [[dcx:simple_library_load|Load Library Pop-up]]
  
--Historical Unit Libs (and set them to a regime)+3. [[dcx:simple_map|Map]]
  
-Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model.+4. [[dcx:simple_units|Units]]
  
--Trooptype Libs+5. [[dcx:simple_regimes|Regimes]]
  
--Officer Libs (and set them to a regime and a people)+6. [[dcx:simple_tables|Tables]]
  
--Officer card libs+7. [[dcx:simple_debug|Debug]]
  
--Event libs (for example supply and victory events)+===Tutorial videos===
  
 +Simple Editor Tutorial: https://www.youtube.com/watch?v=UItnYR5h7Pk 
  
-==And tailor their use by ==+Simple Editor : Basic Events Library Tutorial #1: https://youtu.be/utYpWKNMTDU 
  
--tables+Simple Editor : Basic Events Library Tutorial #2: https://youtu.be/q7IgY-UtswI 
  
--libvars+===You can create here:===
  
 +-Regimes
  
-==You can add here:==+===You can import here:===
  
--extra small graphics (that can be passed to event libraries)+-Map file
  
--extra event graphics (that can be passed to event libraries)+-Historical Unit Libs (and set them to a regime)
  
 +-Trooptype Libs
  
-==You can set:==+-Officer Libs (and set them to a regime and a people)
  
--regimes on the map+-Officer card libs
  
--change victory points+-Event libs (for example supply and victory events)
  
--commander pools+{{:dcx:systems1.jpg|}}
  
--initial units+Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model.
  
--map libvars (for example to paint weather zones)+===And tailor their use by ===
  
 +-tabular data + libvars (including drawing hex libvars on the map) (which you have to do to set victory conditions and supply rules)
  
-==And finally you can share you work with:==+-drawing regime ownership on the map
  
--the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user.+-place units on the map and assign commanders to HQs
  
 +-change victory points of the map
  
-All the while a dashboard check list keeps you posted what is still missing from your scenario.+-set initial commander pools
  
 +===You can add here:===
  
-And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption.+-extra small graphics (that can be passed to event libraries)
  
-===Technical Details===+-extra event graphics (that can be passed to event libraries)
  
-==On startup== +==And finally you can share you work with:==
-Has master loaded that was specified in the modfile at startup of game.+
  
-==On loading a scenario for the simple editor from start menu== +-the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user.
-Will update with master if it is referenced. Master will be referenced if you created this scenario from the Simple Editor in the first place (and for example didnt unhook it in the advance editor)+
  
-==On saving here== +===Dashboard=== 
-Will save it with current reference (or lack of reference) to a master.+All the while a dashboard check list keeps you posted what is still missing from your scenario.
  
-==To update the scenario with any possible changes in the masterfile== +===Debug screen=== 
-This should be automatic on loading. But if you unhooked the masterfile in the advanced editor you need to use that same advanced editor to reload the master.+And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption.
  
-===Advice===+I'll add more functions to it as issues might pop-up.
  
-==On wanting to have different troop complements per unit== 
-For example you want 3rd Panzer Div to have exactly 55 PzIII's... To accomplish this you need to use the scramble table and subtract whatever is necc. from the ideal complement. 
-Surpassing TOE's is not possible. Changing them on game start within their parameters is. 
dcx/simple_editor.1447079247.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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