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dcx:simple_editor [2015/06/20 14:42] – vicdcx:simple_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1
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-=== Simple Editor === +==== Simple Editor ====
-Usage: Create playable scenario against humans and AI+
  
-Now: Basic functionality. but clean and easy.+This is the place to be.
  
-Future: More debug options and analysis options  +Here you can import and use all the other libraries and map files and create your actual scenarios.
  
-===This is the place to be===+It should be relatively straight forward and it should be a modular experience.
  
-Here you can finally use all the other libraries and map files and create your actual scenarios.+===The different tabs===
  
-It should be straight forward and it should be a modular experience.+{{:dcx:simple1.jpg|}}
  
-==You can create here:==+1. [[dcx:simple_dashboard|Dashboard]] 
 + 
 +2. [[dcx:simple_libraries|Libraries]] and [[dcx:simple_library_load|Load Library Pop-up]] 
 + 
 +3. [[dcx:simple_map|Map]] 
 + 
 +4. [[dcx:simple_units|Units]] 
 + 
 +5. [[dcx:simple_regimes|Regimes]] 
 + 
 +6. [[dcx:simple_tables|Tables]] 
 + 
 +7. [[dcx:simple_debug|Debug]] 
 + 
 +===Tutorial videos=== 
 + 
 +Simple Editor Tutorial: https://www.youtube.com/watch?v=UItnYR5h7Pk  
 + 
 +Simple Editor : Basic Events Library Tutorial #1: https://youtu.be/utYpWKNMTDU  
 + 
 +Simple Editor : Basic Events Library Tutorial #2: https://youtu.be/q7IgY-UtswI  
 + 
 +===You can create here:===
  
 -Regimes -Regimes
  
-==You can import here:==+===You can import here:===
  
 -Map file -Map file
  
 -Historical Unit Libs (and set them to a regime) -Historical Unit Libs (and set them to a regime)
- 
-Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model. 
  
 -Trooptype Libs -Trooptype Libs
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 -Event libs (for example supply and victory events) -Event libs (for example supply and victory events)
  
 +{{:dcx:systems1.jpg|}}
  
-==And tailor their use by ==+Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model.
  
--tables+===And tailor their use by ===
  
--libvars+-tabular data + libvars (including drawing hex libvars on the map) (which you have to do to set victory conditions and supply rules)
  
 +-drawing regime ownership on the map
  
-==You can add here:==+-place units on the map and assign commanders to HQs
  
--extra small graphics (that can be passed to event libraries)+-change victory points of the map
  
--extra event graphics (that can be passed to event libraries)+-set initial commander pools
  
 +===You can add here:===
  
-==You can set:== +-extra small graphics (that can be passed to event libraries)
- +
--regimes on the map +
- +
--change victory points +
- +
--commander pools +
- +
--initial units +
- +
--map libvars (for example to paint weather zones)+
  
 +-extra event graphics (that can be passed to event libraries)
  
 ==And finally you can share you work with:== ==And finally you can share you work with:==
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 -the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user. -the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user.
  
 +===Dashboard===
 All the while a dashboard check list keeps you posted what is still missing from your scenario. All the while a dashboard check list keeps you posted what is still missing from your scenario.
  
 +===Debug screen===
 And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption. And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption.
  
-===Technical Details=== +I'll add more functions to it as issues might pop-up.
- +
-==On startup== +
-Has latest master loaded +
- +
-==On loading a scenario for the simple editor from start menu== +
-Will update it automaticly with latest master +
- +
-==On saving here== +
-Will keep masterfile reference set. +
- +
-===Advice===+
  
-==On wanting to have different troop complements per unit== 
-For example you want 3rd Panzer Div to have exactly 55 PzIII's... To accomplish this you need to use the scramble table and subtract whatever is necc. from the ideal complement. 
-Surpassing TOE's is not possible. Changing them on game start within their parameters is. 
dcx/simple_editor.1434811378.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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