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dcx:simple_editor [2015/05/06 16:02] – created vicdcx:simple_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1
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-=== Simple Editor === +==== Simple Editor ====
-Usage: Create playable scenario against humans and AI +
-Now: Basic functionality. but clean and easy. +
-Future: More debug options and analysis options  +
  
-Here you can finally use all the other libraries and map files and create your actual scenarios.+This is the place to be.
  
-It should be straight forward and it should be a modular experience.+Here you can import and use all the other libraries and map files and create your actual scenarios. 
 + 
 +It should be relatively straight forward and it should be a modular experience. 
 + 
 +===The different tabs=== 
 + 
 +{{:dcx:simple1.jpg|}} 
 + 
 +1. [[dcx:simple_dashboard|Dashboard]] 
 + 
 +2. [[dcx:simple_libraries|Libraries]] and [[dcx:simple_library_load|Load Library Pop-up]] 
 + 
 +3. [[dcx:simple_map|Map]] 
 + 
 +4. [[dcx:simple_units|Units]] 
 + 
 +5. [[dcx:simple_regimes|Regimes]] 
 + 
 +6. [[dcx:simple_tables|Tables]] 
 + 
 +7. [[dcx:simple_debug|Debug]] 
 + 
 +===Tutorial videos=== 
 + 
 +Simple Editor Tutorial: https://www.youtube.com/watch?v=UItnYR5h7Pk  
 + 
 +Simple Editor : Basic Events Library Tutorial #1: https://youtu.be/utYpWKNMTDU  
 + 
 +Simple Editor : Basic Events Library Tutorial #2: https://youtu.be/q7IgY-UtswI  
 + 
 +===You can create here:===
  
-You can create here: 
 -Regimes -Regimes
  
-You can import here:+===You can import here:=== 
 -Map file -Map file
 +
 -Historical Unit Libs (and set them to a regime) -Historical Unit Libs (and set them to a regime)
 +
 -Trooptype Libs -Trooptype Libs
 +
 -Officer Libs (and set them to a regime and a people) -Officer Libs (and set them to a regime and a people)
 +
 -Officer card libs -Officer card libs
 +
 -Event libs (for example supply and victory events) -Event libs (for example supply and victory events)
  
-And tailor their use by  +{{:dcx:systems1.jpg|}}
--tables +
--libvars+
  
-You can add here: +Note: That if you reload a library and something has changed that the units on the map are automaticly reset to their model.
--extra small graphics +
--extra event graphics+
  
-You can set: +===And tailor their use by === 
--regimes on the map + 
--change victory points +-tabular data + libvars (including drawing hex libvars on the map) (which you have to do to set victory conditions and supply rules) 
--commander pools + 
--initial units +-drawing regime ownership on the map 
--map libvars (for example to paint weather zones)+ 
 +-place units on the map and assign commanders to HQs 
 + 
 +-change victory points of the map 
 + 
 +-set initial commander pools 
 + 
 +===You can add here:=== 
 + 
 +-extra small graphics (that can be passed to event libraries) 
 + 
 +-extra event graphics (that can be passed to event libraries) 
 + 
 +==And finally you can share you work with:==
  
-And finally you can share you work with: 
 -the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user. -the DCZIP creator that allows easy unpacking of all associated sound and graphic files for end the end-user.
  
 +===Dashboard===
 All the while a dashboard check list keeps you posted what is still missing from your scenario. All the while a dashboard check list keeps you posted what is still missing from your scenario.
  
 +===Debug screen===
 And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption. And a debug screen is in the making to allow you to spot common mistakes or any possible data corruption.
  
-===Technical Details=== +I'll add more functions to it as issues might pop-up.
- +
-==On startup== +
-Has latest master loaded +
- +
-==On loading a scenario for the simple editor from start menu== +
-Will update it automaticly with latest master+
  
-==On saving here== 
-Will keep masterfile reference set. 
dcx/simple_editor.1430928156.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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