dcx:simple_dashboard
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| It tells you what this scenario (at least) still needs in order be functional. | It tells you what this scenario (at least) still needs in order be functional. | ||
| + | |||
| + | Its not only a checklist, they function as a list of steps you could complete as well. Starting with step 1. loading a map. | ||
| {{: | {{: | ||
| - | ==1. Ruleset== | + | ==0. Ruleset== |
| + | It shows the name of the ruleset (aka the masterfile). | ||
| + | You cannot change this from the simple editor. | ||
| + | |||
| + | If it shows ' | ||
| + | |||
| + | Practically this means you should only import libraries or maps that use the same ruleset. | ||
| + | |||
| + | ==1. Map== | ||
| + | |||
| + | Step 1 of creating any scenario is loading a map. | ||
| + | |||
| + | Here you can use the 'load map' or ' | ||
| + | |||
| + | Keep in mind that when using reload you can only choose a map of exactly the same dimensions as the current map. | ||
| + | |||
| + | ==2. Tooptype library== | ||
| + | |||
| + | Step 2 is importing one or more trooptype libraries. You'll have to that in the ' | ||
| + | |||
| + | ==3. Historical library== | ||
| + | |||
| + | Step 3 is importing one or more historical unit libraries. You'll have to that in the ' | ||
| + | |||
| + | ==4. Start data and round length== | ||
| + | |||
| + | Step 4 allows you to set some basic parameters concerning date and round length. | ||
| + | |||
| + | Remember the minimum round length is 1 day. There is not really a maximum, but I advise to keep things sane. | ||
| + | |||
| + | ==5. Scenario title== | ||
| + | |||
| + | Step 5 asks you to name your scenario and your self. | ||
| + | |||
| + | More importantly it allows you to put in a scenario description for the end user. | ||
| + | |||
| + | ==6. Regimes on map== | ||
| + | |||
| + | Step 6 asks you to add 2 regimes. You can do that in the ' | ||
| + | |||
| + | ==7. Victory points on map== | ||
| + | |||
| + | step 7 asks you to make sure there are victory points on the map. You can do that in the 'Map tab' | ||
| + | |||
| + | ==8. Supply event present== | ||
| + | |||
| + | step 8 asks you to make sure an event library has been loaded that deals with handing out supply. You can load such a library in the ' | ||
| + | |||
| + | ==9. Victory event present== | ||
| + | |||
| + | step 9 asks you to make sure an event library has been loaded that deals with determining a winner at some point. You can load such a library in the ' | ||
| + | |||
| + | ==10. Distribute ready?== | ||
| + | |||
| + | This is the last step. It allows you to use the ' | ||
| - | ==2. Map== | + | Keep in mind that you can also manually pack your files in either a regular .zip or renaming that regular .zip to .dczip. |
| - | ==3. Tooptype library== | + | **Procedure of .dczip export button** |
| - | ==4. Historical library== | + | a. You have to give the name of the .zip or .dczip file you are creating. You can save it anywhere even on the desktop. |
| - | ==5. Start data and round length== | + | b. You have to select the current scenario file in the file browser. |
| - | ==6. Scenario title== | + | c. Optionally add more single files. This can be anything like a .pdf or a second scenario, or a library. adding a readme.txt will make the text inside the readme popup when somebody imports your dczip. |
| - | ==7. Regimes on map== | + | d. Optionally add a music/sfx directory. Make sure all files are directly under this directory and that this directory is directly inside the ' |
| - | ==8. Victory points on map== | + | e. The rest is automized. Any graphics referenced in your scenario that do not occur in the ' |
| - | ==9. Supply event present== | + | Thats it. |
| - | ==10. Victory | + | NB: If you are changing graphics through |
| - | ==11. Distribute ready?== | + | ==11. Save scenario== |
| - | ==12. Save scenario== | + | Always a good idea to save. |
dcx/simple_dashboard.1447868719.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
