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dcx:masterfile_import [2015/11/12 10:59] – created vicdcx:masterfile_import [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 All the overwrites take place on a SLOT# basis. No matter what currently is in that slot. All the overwrites take place on a SLOT# basis. No matter what currently is in that slot.
 +
 +==Overwrites by masterfile==
  
 * Bridge Type Data * Bridge Type Data
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 * Rulevar settings * Rulevar settings
 +
 +==Example 1==
 +So for example if we have a scenario that has event slot #0 set to ScnEventA and event slot #1 to ScnEventB 
 +
 +and then we reload the master (which hase 1 event in slot#0 called MasterEventA) 
 +
 +then we'll end up with the scenario having:
 +
 +slot#0: MasterEventA
 +
 +slot#1: ScnEventB
 +
 +==Example 2==
 +If our master has rulevar(101) set to 0. But in our scenario we set rulevar(101) to 1 and then we reload the master the rulevar(101) will be reset to 0.
 +
 +The way to have different rulevar value than specified in the masterfile is to set the rulevar values by event scripting executed on game startup.
dcx/masterfile_import.1447325952.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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