dcx:map_file_editor
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dcx:map_file_editor [2015/11/05 14:34] – vic | dcx:map_file_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| Here you can design your maps. It is a straightforward process. | Here you can design your maps. It is a straightforward process. | ||
| - | ===Technical Details=== | + | Map Editor Tutorial: https:// |
| - | + | ||
| - | ==Upon start up== | + | |
| - | It uses the latest masterfile as specified in the modfile used for starting the game. | + | |
| - | + | ||
| - | ==Loading a map here== | + | |
| - | Only loads the map info on top of the existing masterfile info. This can only pose problems if you are working with custom masterfiles and or mapfiles that use custom masterfiles. | + | |
| - | + | ||
| - | ==Saving a map here== | + | |
| - | Everything is saved, but masterfile reference is removed. | + | |
| ===Walk through=== | ===Walk through=== | ||
dcx/map_file_editor.1446734086.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
