dcx:map_file_editor
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dcx:map_file_editor [2015/11/05 14:34] – vic | dcx:map_file_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| Here you can design your maps. It is a straightforward process. | Here you can design your maps. It is a straightforward process. | ||
| - | ===Technical Details=== | + | Map Editor Tutorial: https:// |
| - | + | ||
| - | ==Upon start up== | + | |
| - | It uses the latest masterfile as specified in the modfile used for starting the game. | + | |
| - | + | ||
| - | ==Loading a map here== | + | |
| - | Only loads the map info on top of the existing masterfile info. This can only pose problems if you are working with custom masterfiles and or mapfiles that use custom masterfiles. | + | |
| - | + | ||
| - | ==Saving a map here== | + | |
| - | Everything is saved, but masterfile reference is removed. | + | |
| ===Walk through=== | ===Walk through=== | ||
| Line 67: | Line 58: | ||
| Opens a popup for you can select a drawing mode. After selecting you can draw on the map by clicking on a hex. | Opens a popup for you can select a drawing mode. After selecting you can draw on the map by clicking on a hex. | ||
| - | Note that for rivers and road you need to right click on a hex and then left click on a neighbour of that hex. Since roads and rivers are directional. For landscapes and locations just left clicking a hex will suffice. | + | Note that for bridges, |
| ==16. End Drawing Mode== | ==16. End Drawing Mode== | ||
dcx/map_file_editor.1446734056.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
