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dcx:map_file_editor [2015/11/05 14:21] – vicdcx:map_file_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1
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 Here you can design your maps. It is a straightforward process. Here you can design your maps. It is a straightforward process.
  
-===Technical Details=== +Map Editor Tutorial: https://youtu.be/amrY0MWB1iw 
- +
-==Upon start up== +
-It uses the latest masterfile as specified in the modfile used for starting the game. +
- +
-==Loading a map here== +
-Only loads the map info on top of the existing masterfile info. This can only pose problems if you are working with custom masterfiles and or mapfiles that use custom masterfiles. +
- +
-==Saving a map here== +
-Everything is saved, but masterfile reference is removed.+
  
 ===Walk through=== ===Walk through===
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 The name of the map. Just for administrative purposes. The name of the map. Just for administrative purposes.
  
 +{{:dcx:mapeditor2_1200.jpg|}}
 +
 +==13. Change VP of Hex==
 +Allows you to remove VP from selected hex or add points. Keep in mind importing the VP settings is optional once you load a map into the simple editor.
 +
 +==14. Go to Fill mode==
 +If you have selected a drawing mode (.15) then you can paint 1 hex at a time. Going to fill mode fills all hexes that are the same when you click a hex.
 +
 +==15. Pick Draw Type==
 +Opens a popup for you can select a drawing mode. After selecting you can draw on the map by clicking on a hex.
 +
 +Note that for bridges, rivers and road you need to right click on a hex and then left click on a neighbour of that hex. Since roads and rivers are directional. For landscapes and locations just left clicking a hex will suffice.
 +
 +==16. End Drawing Mode==
 +Remove any drawing mode you had selected in step 15. You can now safely click the map without changing it.
 +
 +==17. Delete location==
 +If hex selected has a location you can now delete it. Remember that deleting a location removes the LOCATION DATA but not the LANDSCAPE DATA, you'll still have to paint over the place. 
 +This can be error prone if you do not pay attention to where you delete towns.
 +
 +==18. Set Labels==
 +Put locations names on the map.
 +
 +==19. Remove Labels==
 +Removes all labels.
 +
 +{{:dcx:mapeditor3_1200.jpg|}}
 +
 +This is the drawing mode selector popup that will show it self after you have clicked on button .15.
 +
 +==20. WHAT? ==
 +Here you can select what kind of thing you want to draw on the map: LandscapeTypes, RiverTypes, RoadTypes, etc...
 +
 +Obligatory selection.
 +
 +==21. SECOND COLUMN==
 +Here you can select a specific kind of WHAT? you are drawing. For example if you had selected LandscapeTypes in .20 then you can now select here if you want to draw marsh, forest or plains.
 +
 +Obligatory selection.
 +
 +==22. THIRD COLUMN==
 +This column only shows up for LandscapeTypes and allows you to pick a specific sprite for the selected LandscapeType.
  
 +==Note on areaslots==
 +You should not use the areaslots. They go against the concept of modular design. However I left them in for unforseen reasons.
dcx/map_file_editor.1446733273.txt.gz · Last modified: 2026/06/22 12:14 (external edit)

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