dcx:historical_unit_library_editor
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dcx:historical_unit_library_editor [2015/11/13 13:42] – vic | dcx:historical_unit_library_editor [2026/06/22 12:21] (current) – external edit 127.0.0.1 | ||
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| Historical unit editor: https:// | Historical unit editor: https:// | ||
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| - | ===Technical Details=== | ||
| - | |||
| - | ==Importing a new historical library== | ||
| - | If already present one with the same name a reload is attempted. Otherwise a new library will be added. | ||
| - | |||
| - | ==Upon start up== | ||
| - | It uses the latest masterfile as specified in the modfile used at game startup. | ||
| - | |||
| - | ==Loading a historical lib here== | ||
| - | Loads whole file and overrules any masterfile info. (but it does not need this info anyway since the historical libraries are masterfile agnostic) | ||
| - | |||
| - | ==Saving a historical lib here== | ||
| - | Everything is saved, no masterfile reference given. | ||
| ====Walk through==== | ====Walk through==== | ||
dcx/historical_unit_library_editor.1447422177.txt.gz · Last modified: 2026/06/22 12:14 (external edit)
