combat_calculations
Differences
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| combat_calculations [2011/04/18 06:39] – vic | combat_calculations [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| ==Attack startup ATT== | ==Attack startup ATT== | ||
| - | SFtypes can have limited effectiveness in the first 2 combat round when they belong to the attacking side of the battle. These modifiers are set in rulevar | + | SFtypes can have limited effectiveness in the first 2 combat round when they belong to the attacking side of the battle. These modifiers are set in rulevar 316 and 317 and can be modified themselves by the SFType in question, making for example some (partially) imminue to this effect. |
| - | **<Not in AT classic rules>** | + | |
| + | Counter attacking defenders get the same attack startup penalty since they fight on the attackers terms (not yet fully in place to do battle). Counterattacking attackers | ||
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| + | The whole objective of the rule is to model the effect of the fact that it takes the attacker a bit of time to advance towards the enemy positions to reach a position where they can actually start effectively attacking the enemy. Thats why tanks have less of a startup penalty than infantry. | ||
| ==Counterattack modifier ATT== | ==Counterattack modifier ATT== | ||
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| In air attacks overstacking your air means that the aircraft will have less HP defending against flak attacks (ground=> | In air attacks overstacking your air means that the aircraft will have less HP defending against flak attacks (ground=> | ||
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| + | For land theater troops in attack stack maximum is rulevar [[30]] or (rulevar [[31]] * sides of attack), whatever is higher. | ||
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| + | For artillery attacks the attack stack maximum is rulevar [[834]]. | ||
| + | |||
| + | For air attacks (versus ground) the attack stack maximum is rulevar [[835]]. | ||
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| + | Defending land troops always have a stack maximum of rulevar [[30]]. | ||
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| ==Airfield Attack HP== | ==Airfield Attack HP== | ||
| When the airstrike is targeting an airfield the aircraft stationed there will fight with a penalty. Air units that are attacked on their airfield hexes fight with a penalty on their hitpoints in the first combat rounds. Penalty depends on rulevar [[835]] and rulevar [[836]]. | When the airstrike is targeting an airfield the aircraft stationed there will fight with a penalty. Air units that are attacked on their airfield hexes fight with a penalty on their hitpoints in the first combat rounds. Penalty depends on rulevar [[835]] and rulevar [[836]]. | ||
| **<Not in AT classic rules>** | **<Not in AT classic rules>** | ||
| - | |||
combat_calculations.1303108774.txt.gz · Last modified: 2026/06/22 12:10 (external edit)
