combat_calculations
Differences
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| combat_calculations [2010/12/15 12:43] – vic | combat_calculations [2026/06/22 12:14] (current) – external edit 127.0.0.1 | ||
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| ==Max Intercept Range== | ==Max Intercept Range== | ||
| - | The maximum intercept range is the lowest readiness in the unit seen as Action Points modified by rulevar [[547]]. If the unit can then reach the hex it is in intercept range. | + | The maximum intercept range is the lowest readiness in the unit seen as Action Points modified by rulevar [[147]]. If the unit can then reach the hex it is in intercept range. |
| ==Uncertainty of Intercept== | ==Uncertainty of Intercept== | ||
| Line 234: | Line 234: | ||
| ==Attack startup ATT== | ==Attack startup ATT== | ||
| - | The attack | + | SFtypes |
| - | **<Not present | + | |
| + | Counter attacking defenders get the same attack startup penalty since they fight on the attackers terms (not yet fully in place to do battle). Counterattacking attackers should not get the penalty since they fight on the defenders terms (defender found a way to effectively engage them). | ||
| + | |||
| + | The whole objective of the rule is to model the effect of the fact that it takes the attacker a bit of time to advance towards the enemy positions to reach a position where they can actually start effectively attacking the enemy. Thats why tanks have less of a startup penalty than infantry. | ||
| ==Counterattack modifier ATT== | ==Counterattack modifier ATT== | ||
| Line 275: | Line 278: | ||
| ==Surprise Combat ATT== | ==Surprise Combat ATT== | ||
| - | If attacker is part of the defense force of the hex it gets the rulevar [[108]] modifier. | + | If attacker is part of the defense force of the hex it gets the rulevar [[108]] modifier. Its not given for counterattacks. |
| ==Versus Paradropper ATT== | ==Versus Paradropper ATT== | ||
| - | If target is part of the paradrop force being dropped it gets attacker the rulevar [[109]] modifier. | + | If target is part of the paradrop force being dropped it gets attacker the rulevar [[109]] modifier. Its not given for counterattacks. |
| ==Versus Amphibic Landing ATT== | ==Versus Amphibic Landing ATT== | ||
| - | If target is part of the amphibic invasion force being dropped it gets the attacker the rulevar [[110]] modifier. | + | If target is part of the amphibic invasion force being dropped it gets the attacker the rulevar [[110]] modifier. Its not given for counterattacks. |
| ==Is Rebel ATT== | ==Is Rebel ATT== | ||
| - | If attacker is part of a Rebel attack on the hex it gets the rulevar [[111]] modifier. | + | If attacker is part of a Rebel attack on the hex it gets the rulevar [[111]] modifier. Its not given for counterattacks. |
| ==Orderly retreating target ATT== | ==Orderly retreating target ATT== | ||
| Line 300: | Line 303: | ||
| ==Overstacking ATT HP== | ==Overstacking ATT HP== | ||
| If you overstack, your troops will be more vulnerable and fight less well. You can overstack in defense as well as in attack. Overstacking makes attacks and defense stronger, at the cost of higher casualty rates. Penalties due to overstacking are only imposed when a land troop type is attacked (and notably not when air attacks air), and the penalty is exponential rather than linear. | If you overstack, your troops will be more vulnerable and fight less well. You can overstack in defense as well as in attack. Overstacking makes attacks and defense stronger, at the cost of higher casualty rates. Penalties due to overstacking are only imposed when a land troop type is attacked (and notably not when air attacks air), and the penalty is exponential rather than linear. | ||
| + | |||
| + | In air attacks overstacking your air means that the aircraft will have less HP defending against flak attacks (ground=> | ||
| + | |||
| + | For land theater troops in attack stack maximum is rulevar [[30]] or (rulevar [[31]] * sides of attack), whatever is higher. | ||
| + | |||
| + | For artillery attacks the attack stack maximum is rulevar [[834]]. | ||
| + | |||
| + | For air attacks (versus ground) the attack stack maximum is rulevar [[835]]. | ||
| + | |||
| + | Defending land troops always have a stack maximum of rulevar [[30]]. | ||
| + | |||
| ==Airfield Attack HP== | ==Airfield Attack HP== | ||
| Line 305: | Line 319: | ||
| **<Not in AT classic rules>** | **<Not in AT classic rules>** | ||
| - | ==Attack Startup ATT== | ||
| - | SFtypes can have limited effectiveness in the first 2 combat round when they belong to the attacking side of the battle. These modifiers are set in rulevar [[316]] and [[317]] and can be modified themselves by the SFType in question, making for example some (partially) imminue to this effect. | ||
| - | **<Not in AT classic rules>** | ||
combat_calculations.1292417026.txt.gz · Last modified: 2026/06/22 12:10 (external edit)
